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What of each edition do you like?
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<blockquote data-quote="The Highway Man" data-source="post: 4430153" data-attributes="member: 65943"><p>OD&D - the "make this game your own" openness of it. The simplicity. The "let's roll and play right now" aspect of it. The play's the thing. </p><p></p><p>D&D - Simplicity. Clear boundaries. Excellent introduction to gaming. Progressive learning curve from box to box. Mystara. The Gazetteers. Karameikos. </p><p></p><p>1st ed - The ease to run it. The Gygaxian feel. The medieval component one can strongly taste in its fantasy. The encyclopedia feel to the core books. The "DM to DM" tone of the DMG. Greyhawk and Forgotten Realms. The titles for each character level. The wacky moments of magic-wielding experimentation in game sessions. The deadly dungeons. The shared experience of the classic modules. Temple of Elemental Evil FTW.</p><p></p><p>2nd ed - The settings. Spelljammer. Ravenloft. Planescape. Dark Sun. Birthright.</p><p></p><p>3rd ed - The character customisation. The versatility of the game system. The Feat system. The single XP chart. The gazillion settings, variants and supplements: the mega buffet for campaign and ruleset building. The OGL. The EL/CR system. The NPC Classes. The Prestige Classes. The "d20, always up=good" mechanic. The "return to the dungeon" design philosophy.</p><p></p><p>4E - The cleanliness of the system. The coherence of it all. The Monster roles.</p></blockquote><p></p>
[QUOTE="The Highway Man, post: 4430153, member: 65943"] OD&D - the "make this game your own" openness of it. The simplicity. The "let's roll and play right now" aspect of it. The play's the thing. D&D - Simplicity. Clear boundaries. Excellent introduction to gaming. Progressive learning curve from box to box. Mystara. The Gazetteers. Karameikos. 1st ed - The ease to run it. The Gygaxian feel. The medieval component one can strongly taste in its fantasy. The encyclopedia feel to the core books. The "DM to DM" tone of the DMG. Greyhawk and Forgotten Realms. The titles for each character level. The wacky moments of magic-wielding experimentation in game sessions. The deadly dungeons. The shared experience of the classic modules. Temple of Elemental Evil FTW. 2nd ed - The settings. Spelljammer. Ravenloft. Planescape. Dark Sun. Birthright. 3rd ed - The character customisation. The versatility of the game system. The Feat system. The single XP chart. The gazillion settings, variants and supplements: the mega buffet for campaign and ruleset building. The OGL. The EL/CR system. The NPC Classes. The Prestige Classes. The "d20, always up=good" mechanic. The "return to the dungeon" design philosophy. 4E - The cleanliness of the system. The coherence of it all. The Monster roles. [/QUOTE]
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