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General Tabletop Discussion
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What of each edition do you like?
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<blockquote data-quote="SpiderMonkey" data-source="post: 4430533" data-attributes="member: 11385"><p>Great topic! I think it's nice to see a thread devoted to difference as a good thing. I'm actually going through something of an edition crisis right now and trying to find what I want to steal from each, so...</p><p></p><p>BECMI: This is the game I just started after realizing that 4e wasn't for me at this particular time (teaching, full time grad school, baby, etc.). I love just about everything; strangely, my favorite thing is how easy it is to house rule and incorporate stuff from other editions. A great deal more balanced than most people give it credit for, I think.</p><p></p><p>AD&D 1e/2e: I'm lumping them together as I never really got to play 1e. Fun stuff, and while it gave more character building options than classic d&d, the system wasn't _quite_ as easy to cheese as 3e (not a knock on 3e, though).</p><p></p><p>3e: Options, options, options, and great rules clarity. The most complicated edition yet, to my mind. This was my baby for a great many years. I liked that this edition spelled a lot of combat stuff out, and while my tastes run the opposite direction now, I appreciate how the classes, prestige classes, and templates really let you have mechanical backing for just about any concept you'd want to play.</p><p></p><p>4e: A lot like BECMI in some respects. I like the notion of meaningful gains at each level and the uber-heroic/cinematic playstyle that the mechanics encourage. This would probably be my edition right now (and may become so in the near future) if combat didn't take quite so long. Still, good stuff.</p><p></p><p>Yup. A lot to like about each.</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 4430533, member: 11385"] Great topic! I think it's nice to see a thread devoted to difference as a good thing. I'm actually going through something of an edition crisis right now and trying to find what I want to steal from each, so... BECMI: This is the game I just started after realizing that 4e wasn't for me at this particular time (teaching, full time grad school, baby, etc.). I love just about everything; strangely, my favorite thing is how easy it is to house rule and incorporate stuff from other editions. A great deal more balanced than most people give it credit for, I think. AD&D 1e/2e: I'm lumping them together as I never really got to play 1e. Fun stuff, and while it gave more character building options than classic d&d, the system wasn't _quite_ as easy to cheese as 3e (not a knock on 3e, though). 3e: Options, options, options, and great rules clarity. The most complicated edition yet, to my mind. This was my baby for a great many years. I liked that this edition spelled a lot of combat stuff out, and while my tastes run the opposite direction now, I appreciate how the classes, prestige classes, and templates really let you have mechanical backing for just about any concept you'd want to play. 4e: A lot like BECMI in some respects. I like the notion of meaningful gains at each level and the uber-heroic/cinematic playstyle that the mechanics encourage. This would probably be my edition right now (and may become so in the near future) if combat didn't take quite so long. Still, good stuff. Yup. A lot to like about each. [/QUOTE]
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