MrHotter
Explorer
Hi there,
I'm looking for my next official adventure to buy. I use a custom world so I tend to just pull dungeons and maybe a town out of official adventures and work them into my world. That lets me have encounters that are created by people who have more experience with adventure building, but by taking just the dungeons I don't have to remember all the NPCs and behind the scenes information that I tend to forget once at the table.
My current campaign is a conversion of the 4E Essentials boxed games, but I find myself not wanting to use the battle maps as much as I was expecting now that I'm using 5E rules. I don't think I want to take the adventure past Harkenwold and I may not even use the Madness at Gardmore Abbey box that I never had a chance to run in my 4E game.
I have the Starter Set, so I'm already thinking of using the Wave Echo cave, but if there is are some much more interesting dungeons, then I'd like to hear what people think. The overall story arc is not as important to me as the 'fun factor' of the dungeons.
I'm looking for my next official adventure to buy. I use a custom world so I tend to just pull dungeons and maybe a town out of official adventures and work them into my world. That lets me have encounters that are created by people who have more experience with adventure building, but by taking just the dungeons I don't have to remember all the NPCs and behind the scenes information that I tend to forget once at the table.
My current campaign is a conversion of the 4E Essentials boxed games, but I find myself not wanting to use the battle maps as much as I was expecting now that I'm using 5E rules. I don't think I want to take the adventure past Harkenwold and I may not even use the Madness at Gardmore Abbey box that I never had a chance to run in my 4E game.
I have the Starter Set, so I'm already thinking of using the Wave Echo cave, but if there is are some much more interesting dungeons, then I'd like to hear what people think. The overall story arc is not as important to me as the 'fun factor' of the dungeons.