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What old books work best with 5e?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6670609" data-attributes="member: 31506"><p>Without getting edition warry, there were lots of good ideas in 4th, and statting monsters to their role (or narrative simulation if we want to pretend D&D "sims" anything) was a good call. 5th edition homogenizes monsters like 4th did classes, where most everything is the same boring pile of HP and low GWF/SS bait AC with no saves. Sure, you have a few with lair/legendary, but in general, everything is "I hit it, I hit it", or worse, a list of spells you have to look up. At high levels, you have few options, so are back to running lots of low level monsters (which are overvalued in the encounter calculator)</p><p></p><p>5th edition seems set up to let the party steamroll everything, because, hey, with the expected 6-8 encounters a day, we got to get in 5 more before we get to the boss, so may as well make em quick. Which is fine if that is what you want. 4th did complex set piece cinematic battles vs a few targets better. If you want to run one of those, its a good source to pull from. I've had I think 3 fights that ran more than 3-4 rounds in 5e, and two of those were due to encounters essentially chaining together.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6670609, member: 31506"] Without getting edition warry, there were lots of good ideas in 4th, and statting monsters to their role (or narrative simulation if we want to pretend D&D "sims" anything) was a good call. 5th edition homogenizes monsters like 4th did classes, where most everything is the same boring pile of HP and low GWF/SS bait AC with no saves. Sure, you have a few with lair/legendary, but in general, everything is "I hit it, I hit it", or worse, a list of spells you have to look up. At high levels, you have few options, so are back to running lots of low level monsters (which are overvalued in the encounter calculator) 5th edition seems set up to let the party steamroll everything, because, hey, with the expected 6-8 encounters a day, we got to get in 5 more before we get to the boss, so may as well make em quick. Which is fine if that is what you want. 4th did complex set piece cinematic battles vs a few targets better. If you want to run one of those, its a good source to pull from. I've had I think 3 fights that ran more than 3-4 rounds in 5e, and two of those were due to encounters essentially chaining together. [/QUOTE]
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