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What older setting do you want to see next?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8762116" data-attributes="member: 11760"><p>They, and Eberron, would actually be a great thing to include in Planescape as examples of alternative multiverses (with the obligatory difficult method to get there), although in both cases, neither prime world would need to be mentioned.</p><p></p><p>My same reasoning about why Greyhawk would only be a nostalgia play also applies to Mystara, unfortunately. The core nations of the Known World don't do anything that the Sword Coast does not. (I was a prolific poster on the MML in the 1990s and am one of the few people who has run a campaign in <em>The Five Shires</em>, before anyone comes for me.) I just can't see WotC bothering with it.</p><p></p><p>Ghostwalk, actually, I <em>do</em> think we have a possibility of seeing again, maybe in an undead-centric book, because it does something that D&D, weirdly, rarely does: talk about the afterlife and make it gamable. Yeah, Planescape <em>sort of</em> does that, but the action of that setting is not standing around with the dead in Elysium or Gehenna.</p><p></p><p>Ghostwalk not only talks about the experience of death and dying but actually gives a way for that not to be the end of a character or campaign. Its afterlife is too small, weirdly, but it at least has one. (It's also got a really interesting set of sample nations scattered around the city of Manifest as well.)</p><p></p><p>You have stumped me with Chanak, and I thought I knew all the obscure D&D settings.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8762116, member: 11760"] They, and Eberron, would actually be a great thing to include in Planescape as examples of alternative multiverses (with the obligatory difficult method to get there), although in both cases, neither prime world would need to be mentioned. My same reasoning about why Greyhawk would only be a nostalgia play also applies to Mystara, unfortunately. The core nations of the Known World don't do anything that the Sword Coast does not. (I was a prolific poster on the MML in the 1990s and am one of the few people who has run a campaign in [I]The Five Shires[/I], before anyone comes for me.) I just can't see WotC bothering with it. Ghostwalk, actually, I [I]do[/I] think we have a possibility of seeing again, maybe in an undead-centric book, because it does something that D&D, weirdly, rarely does: talk about the afterlife and make it gamable. Yeah, Planescape [I]sort of[/I] does that, but the action of that setting is not standing around with the dead in Elysium or Gehenna. Ghostwalk not only talks about the experience of death and dying but actually gives a way for that not to be the end of a character or campaign. Its afterlife is too small, weirdly, but it at least has one. (It's also got a really interesting set of sample nations scattered around the city of Manifest as well.) You have stumped me with Chanak, and I thought I knew all the obscure D&D settings. [/QUOTE]
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