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What on earth does "video-gamey" mean?
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<blockquote data-quote="Jedi_Solo" data-source="post: 4289482" data-attributes="member: 40245"><p>At least a large section of the rules is about combat, and I think that's where the focus should be on. I don't need rules for how to have my character say "Good Morning" to an NPC but I need rules to determine if my character successfully attacked the orc.</p><p></p><p></p><p></p><p>My gut reaction is that they were in the core because the class needed more work. I played a Bard in my groups last campaign from level 1 to 27 (there was multiclassing and PrCing in there) and I'm guessing the number of times my character sang a song other than Inspire Courage could be counted on one hand. Inspire Competence might push the total over 5 but it would be close. I remember one time that he sang a countersong but I think that's the only time I didn't use Courage or Competence... in 27 levels!!!</p><p></p><p>If a class's main ability that sets them apart isn't working they would need a little more work. Don't get me wrong, I had a blast with the character - after all, I played him for 27 levels - but the Bardic Music ability did need a complete overhaul.</p><p></p><p></p><p></p><p>For me this is very true. I don't play MMORPGs (just don't have the time) but for me choosing 'Attack' in mysingle player CRPG or saying 'I hit him with a stick' over and over again gets really old really fast. Me? I like options.</p><p></p><p></p><p></p><p>Yea!!! This means my guy in armor, who has the job of helping protect the squishies can actually help protect the squishies. Before he would have to try and kill the bad guys in one hit or risk them running past him to get to the wizard. Now he can make it a real pain in the rear to try and get past him. Front liners can actually do their job now! I'm happy.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 4289482, member: 40245"] At least a large section of the rules is about combat, and I think that's where the focus should be on. I don't need rules for how to have my character say "Good Morning" to an NPC but I need rules to determine if my character successfully attacked the orc. My gut reaction is that they were in the core because the class needed more work. I played a Bard in my groups last campaign from level 1 to 27 (there was multiclassing and PrCing in there) and I'm guessing the number of times my character sang a song other than Inspire Courage could be counted on one hand. Inspire Competence might push the total over 5 but it would be close. I remember one time that he sang a countersong but I think that's the only time I didn't use Courage or Competence... in 27 levels!!! If a class's main ability that sets them apart isn't working they would need a little more work. Don't get me wrong, I had a blast with the character - after all, I played him for 27 levels - but the Bardic Music ability did need a complete overhaul. For me this is very true. I don't play MMORPGs (just don't have the time) but for me choosing 'Attack' in mysingle player CRPG or saying 'I hit him with a stick' over and over again gets really old really fast. Me? I like options. Yea!!! This means my guy in armor, who has the job of helping protect the squishies can actually help protect the squishies. Before he would have to try and kill the bad guys in one hit or risk them running past him to get to the wizard. Now he can make it a real pain in the rear to try and get past him. Front liners can actually do their job now! I'm happy. [/QUOTE]
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