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What on earth does "video-gamey" mean?
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<blockquote data-quote="ChaosShard" data-source="post: 4289803" data-attributes="member: 55074"><p>Having spent far too much time playing WoW (around 50 days worth of time /played on my tanking Warrior <em>alone</em>), I feel able to help straighten this whole agrro thing out.</p><p></p><p>In WoW the Warrior, Paladin and Druid have 'taunting' abilities. These abilities <strong>force</strong> one or more enemies to attack the character that uses it for around 3 seconds. The mob (monster) has a slight chance to resist the taunt, in which case, it does whatever it was doing before, probably eating the mage.</p><p></p><p>In 4e, the Fighter and Paladin mark the enemy, telling them that there are repercussions for <em>not</em> attacking them. The enemy/monster/npc is never <strong>forced</strong> to attack the character, although they risk damage for attacking others. </p><p></p><p>In WoW, a monster is controlled and forced to act a certain way. </p><p></p><p>In 4e any marked enemy is free to do whatever it likes, but it will know that the <em>trained killer</em> in front of it will pound on it the second it looks away.</p><p></p><p>This system <em>is</em> a form of agrro control. In my eyes, however, there is nothing wrong with that. The Fighter and Paladin need some mechanism to protect their buddies, and the Goad (CW, I think) feat was (IIRC, please correct me if I'm wrong) a skill-check based form of the WoW Taunt, and <strong>forced</strong> the enemy to direct its attacks to you. The difference is that the ability is now</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" />: A class feature, so it doesn't require spending a feat to obtain, and</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" />: Not designed to force the monster to do anything, only to give the enemy discouragement against attacking anyone else.</p></blockquote><p></p>
[QUOTE="ChaosShard, post: 4289803, member: 55074"] Having spent far too much time playing WoW (around 50 days worth of time /played on my tanking Warrior [I]alone[/I]), I feel able to help straighten this whole agrro thing out. In WoW the Warrior, Paladin and Druid have 'taunting' abilities. These abilities [b]force[/b] one or more enemies to attack the character that uses it for around 3 seconds. The mob (monster) has a slight chance to resist the taunt, in which case, it does whatever it was doing before, probably eating the mage. In 4e, the Fighter and Paladin mark the enemy, telling them that there are repercussions for [i]not[/i] attacking them. The enemy/monster/npc is never [b]forced[/b] to attack the character, although they risk damage for attacking others. In WoW, a monster is controlled and forced to act a certain way. In 4e any marked enemy is free to do whatever it likes, but it will know that the [i]trained killer[/i] in front of it will pound on it the second it looks away. This system [i]is[/i] a form of agrro control. In my eyes, however, there is nothing wrong with that. The Fighter and Paladin need some mechanism to protect their buddies, and the Goad (CW, I think) feat was (IIRC, please correct me if I'm wrong) a skill-check based form of the WoW Taunt, and [b]forced[/b] the enemy to direct its attacks to you. The difference is that the ability is now :1:: A class feature, so it doesn't require spending a feat to obtain, and :2:: Not designed to force the monster to do anything, only to give the enemy discouragement against attacking anyone else. [/QUOTE]
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