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What on earth does "video-gamey" mean?
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<blockquote data-quote="Gothmog" data-source="post: 4290043" data-attributes="member: 317"><p>Actually, this was very true of 3E as well. Remember when 3E came out, the designers said they tried to rebalance all the classes based on their combat abilities and potential and standardize the experience point progression? Problem was, they didn't do a very good job of it. This is one of the areas that when people say 3E was "deeply flawed" immediately springs to my mind. </p><p></p><p>Witness the complete dominance of the game past level 8 by casters, or the complete brokenness of druids and certain cleric builds. The 4E team too a long, hard look at the completely broken features of 3E and rebalanced the classes with powers so they have similar combat ability at a given level, but with different types and effects of powers.</p><p></p><p></p><p></p><p>That brings us to powers. Like I said above, to level the playing field some, all classes needed to be put on a similar power level as they advanced through their careers. Yes, that means wizards, clerics and casters lose some power, but other classes benefit from their loss and make the game more enjoyable for the group as a whole. Casters can make up for this with rituals (which I love the implementation of) to regain some of their versatilty, but no longer will casters completely dominate every other class in the game.</p><p></p><p></p><p></p><p>I kinda felt the same about this as you did until I saw it in action while playing 4E. Now I like it. Marking/aggo makes sense- a trained warrior will tend to occupy your attention more than someone not so skilled, and diverting your attention even for an instant opens your defenses up so you can get smacked. Marking also encourages teamwork on the part of the players and coordination of battle plans- something 4E is great for in contrast with the 3E "lone wolf" characters in combat. I've seen some people try the lone wolf thing in 4E- its not pretty, but then again, it shouldn't be.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4290043, member: 317"] Actually, this was very true of 3E as well. Remember when 3E came out, the designers said they tried to rebalance all the classes based on their combat abilities and potential and standardize the experience point progression? Problem was, they didn't do a very good job of it. This is one of the areas that when people say 3E was "deeply flawed" immediately springs to my mind. Witness the complete dominance of the game past level 8 by casters, or the complete brokenness of druids and certain cleric builds. The 4E team too a long, hard look at the completely broken features of 3E and rebalanced the classes with powers so they have similar combat ability at a given level, but with different types and effects of powers. That brings us to powers. Like I said above, to level the playing field some, all classes needed to be put on a similar power level as they advanced through their careers. Yes, that means wizards, clerics and casters lose some power, but other classes benefit from their loss and make the game more enjoyable for the group as a whole. Casters can make up for this with rituals (which I love the implementation of) to regain some of their versatilty, but no longer will casters completely dominate every other class in the game. I kinda felt the same about this as you did until I saw it in action while playing 4E. Now I like it. Marking/aggo makes sense- a trained warrior will tend to occupy your attention more than someone not so skilled, and diverting your attention even for an instant opens your defenses up so you can get smacked. Marking also encourages teamwork on the part of the players and coordination of battle plans- something 4E is great for in contrast with the 3E "lone wolf" characters in combat. I've seen some people try the lone wolf thing in 4E- its not pretty, but then again, it shouldn't be. [/QUOTE]
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