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What on earth does "video-gamey" mean?
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<blockquote data-quote="Rechan" data-source="post: 4290167" data-attributes="member: 54846"><p>Please, tell me what wasn't focused on combat with the 2e PHB. </p><p></p><p>Or how about 3e? Craft and Perform checks? Really, that's not something to hang your hat on when you talk about non-combat stuff. "I make a sailor check to stay on my feet during the storm." "Okay." End of non-combat usage. Or, "I use craft (Armorsmithing) and my Craft Magical Items to... make a magical item revolving around combat." "Okay." </p><p></p><p>D&D has <em>always</em> been about "Killing monster, getting XP, get loot to kill bigger monsters." See: OD&D. Look at your character sheet; how much of that stuff is related to <em>combat</em> versus non-combat?</p><p></p><p>As others have pointed out: Utility spells, rituals, skill challenges. </p><p></p><p></p><p>You know what I think? Doing the same thing over and over and over, having perhaps 2-3 options, is "video-gamey" because in console games, you're only punching one or two buttons constantly. </p><p></p><p>This is even more evident when you have a fighter who takes Improved Trip and uses an improved trip weapon and spends every fight tripping and tripping and tripping. He's button mashing. </p><p></p><p>Hell, I would say that getting the right feats and items, "building" your character to be able to do one or two tricks is overtly video-gamey. </p><p></p><p>Not to mention that D&D has a "Health Meter" (Hit points), and that its "Levels" are pure Video Game stock; you kill enough monsters that you "ding" and all your stats improve? How is that <em>not</em> video-gamey? Hell, back in the early days of 3e I remember a "Diablo d20" book. </p><p></p><p></p><p>As others have said, it's not "Aggro". It may be arbitrary mechanics to encourage monsters to do certain things, but video games do not have a monopoly on arbitrary gamist rules.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4290167, member: 54846"] Please, tell me what wasn't focused on combat with the 2e PHB. Or how about 3e? Craft and Perform checks? Really, that's not something to hang your hat on when you talk about non-combat stuff. "I make a sailor check to stay on my feet during the storm." "Okay." End of non-combat usage. Or, "I use craft (Armorsmithing) and my Craft Magical Items to... make a magical item revolving around combat." "Okay." D&D has [i]always[/i] been about "Killing monster, getting XP, get loot to kill bigger monsters." See: OD&D. Look at your character sheet; how much of that stuff is related to [i]combat[/i] versus non-combat? As others have pointed out: Utility spells, rituals, skill challenges. You know what I think? Doing the same thing over and over and over, having perhaps 2-3 options, is "video-gamey" because in console games, you're only punching one or two buttons constantly. This is even more evident when you have a fighter who takes Improved Trip and uses an improved trip weapon and spends every fight tripping and tripping and tripping. He's button mashing. Hell, I would say that getting the right feats and items, "building" your character to be able to do one or two tricks is overtly video-gamey. Not to mention that D&D has a "Health Meter" (Hit points), and that its "Levels" are pure Video Game stock; you kill enough monsters that you "ding" and all your stats improve? How is that [i]not[/i] video-gamey? Hell, back in the early days of 3e I remember a "Diablo d20" book. As others have said, it's not "Aggro". It may be arbitrary mechanics to encourage monsters to do certain things, but video games do not have a monopoly on arbitrary gamist rules. [/QUOTE]
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