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What on earth does "video-gamey" mean?
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<blockquote data-quote="Tervin" data-source="post: 4291141" data-attributes="member: 66491"><p>I really like 4th edition. I don't play any MMO, and I doubt that I ever will. My girlfriend plays them a lot with great skill, so I would say I have a clue on how they work. I have played (and beaten) as good as every D&D game released for the PC, so I would say I have a clue about that kind of games too. </p><p></p><p>And I do think 4th edition is videogamey. Perhaps not in the way people who use videogamey as blanket criticism use it, but still videogamey. (If I use the word videogamey enough times it will stop looking stupid and instead seem like something to proud of. Which word? Videogamey. See it is starting to work already! Videogamey. Ok perhaps not yet.)</p><p></p><p>And I do think 4th Edition being videogamey in the way that I mean is a Good Thing. Why? Because by videogamey I mean a game system that can be translated into a videogame without losing all of the things that make it tick. The free form improvisation part that is still at the game's core is not very videogamey, but that is to be expected. But combats, rituals, game economy and skill challenges are videogamey enough that they can be programmed. And that can lead to good D&D games on teh computer. Which is both for good for people who like those games, and for people who want real D&D to attract new players. And if D&D is videogamey in my version of videogamey, these new players will feel at home with it.</p><p></p><p>What could videogamey mean otherwise? Shallow? All about killing the mobs? All about grinding for levels and loot? Those things are negative videogamey stuff, but I think they have more to do with the adventures, the world and the DM than with the game itself.</p><p></p><p>Videogamey could also mean being inspired by clever ideas that have been central to how videogames work. Like drawing aggro. (But 4th Edition so far has no Taunt?) Or combat roles. Or having powers recharging in other ways than sleeping eight hours.</p><p></p><p>Videogamey could also be that spells and powers are no longer allowed to be vague, esoteric and open ended. This is something I have mixed feelings about myself, but I absolutely understand the need for this videogamey decision.</p><p></p><p>So yes, to me this new great game is videogamey. And that is not reason to like it or dislike it. Because videogamey can mean way too many things for that to really work. </p><p></p><p>Have a videogamey day! My work here is done.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4291141, member: 66491"] I really like 4th edition. I don't play any MMO, and I doubt that I ever will. My girlfriend plays them a lot with great skill, so I would say I have a clue on how they work. I have played (and beaten) as good as every D&D game released for the PC, so I would say I have a clue about that kind of games too. And I do think 4th edition is videogamey. Perhaps not in the way people who use videogamey as blanket criticism use it, but still videogamey. (If I use the word videogamey enough times it will stop looking stupid and instead seem like something to proud of. Which word? Videogamey. See it is starting to work already! Videogamey. Ok perhaps not yet.) And I do think 4th Edition being videogamey in the way that I mean is a Good Thing. Why? Because by videogamey I mean a game system that can be translated into a videogame without losing all of the things that make it tick. The free form improvisation part that is still at the game's core is not very videogamey, but that is to be expected. But combats, rituals, game economy and skill challenges are videogamey enough that they can be programmed. And that can lead to good D&D games on teh computer. Which is both for good for people who like those games, and for people who want real D&D to attract new players. And if D&D is videogamey in my version of videogamey, these new players will feel at home with it. What could videogamey mean otherwise? Shallow? All about killing the mobs? All about grinding for levels and loot? Those things are negative videogamey stuff, but I think they have more to do with the adventures, the world and the DM than with the game itself. Videogamey could also mean being inspired by clever ideas that have been central to how videogames work. Like drawing aggro. (But 4th Edition so far has no Taunt?) Or combat roles. Or having powers recharging in other ways than sleeping eight hours. Videogamey could also be that spells and powers are no longer allowed to be vague, esoteric and open ended. This is something I have mixed feelings about myself, but I absolutely understand the need for this videogamey decision. So yes, to me this new great game is videogamey. And that is not reason to like it or dislike it. Because videogamey can mean way too many things for that to really work. Have a videogamey day! My work here is done. [/QUOTE]
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