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What on earth does "video-gamey" mean?
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<blockquote data-quote="Ginnel" data-source="post: 4300355" data-attributes="member: 66058"><p>Well I'm glad fireball and a host of other spells didn't do damage regardless. </p><p>Yes marking is an immediate effect without saves it is nice flavour for the Fighter also didn't prayer automatically give -1 to attacks damage and saves of enemies in 3rd? (sorry if I'm wrong didn't use this one much)</p><p>Umm you may well be forgetting the classic old trusty magic missle as well no attack roll auto damage, but don't worry they fixed that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>You still run out of Arrows and bolts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The fighters at will trip was acquired with a feat, one feat to make it usable, what was not repeatable about that? trip trip trip attack attack attack. Besides whats wrong with players having interesting things to do all the time something which differentiates a fighter using a basic attack from a wizard or cleric doing a basic attack.</p><p></p><p></p><p>D&D games have and always will be as viable as the DM who is creating them, this goes for solo as well as anything else.</p><p>[sblock=More Hawken comments]</p><p> [/sblock]</p><p>Think of battle grids and minis as an interpretation of the rules to simulate whats going on in your story, just because your fighter had to role a dice to hit with his sword that didn't take out the imagination did it?</p><p></p><p>and on the terms of "balance" what do you mean by that? if you think all characters are equal in 4th they aren't they can all do different stuff but contribute just as much as each other.</p><p></p><p>Ok I'm no sure how you view balance but lets put it like this (this may not be a good arguement I just like the analogy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>A Seesaw being played with by fighter and wizard</p><p></p><p>Fighter bottom weighing it down with his awesome W at top a lightweight see saw not working just the fighter jumping up and down a bit making things happen with the wizzie just flailing his legs</p><p>.....W/</p><p>..... /</p><p>....o</p><p>.../</p><p>F/</p><p></p><p>F...........W</p><p>-----o----- Mid level hurrah everything is relatively equal and balanced and the fighter and wizard get to play on the seesaw this is how it should work</p><p></p><p>\F</p><p>..\</p><p>....o</p><p>......\</p><p>........\W High level Uhoh the Wizards grown fat the seesaw doesn't work no more he can jump up and down moving it a bit but the fighter can only flail about a bit.</p><p></p><p>Of course you could counter this arguement by saying the up and down motion represents a whole campaign, but why would I want that seesaw movement to only work once over the whole campaign when I could get the middle bit both people contributing relatively equally to having a good time throughout.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4300355, member: 66058"] Well I'm glad fireball and a host of other spells didn't do damage regardless. Yes marking is an immediate effect without saves it is nice flavour for the Fighter also didn't prayer automatically give -1 to attacks damage and saves of enemies in 3rd? (sorry if I'm wrong didn't use this one much) Umm you may well be forgetting the classic old trusty magic missle as well no attack roll auto damage, but don't worry they fixed that one. ;) You still run out of Arrows and bolts ;) The fighters at will trip was acquired with a feat, one feat to make it usable, what was not repeatable about that? trip trip trip attack attack attack. Besides whats wrong with players having interesting things to do all the time something which differentiates a fighter using a basic attack from a wizard or cleric doing a basic attack. D&D games have and always will be as viable as the DM who is creating them, this goes for solo as well as anything else. [sblock=More Hawken comments] [/sblock] Think of battle grids and minis as an interpretation of the rules to simulate whats going on in your story, just because your fighter had to role a dice to hit with his sword that didn't take out the imagination did it? and on the terms of "balance" what do you mean by that? if you think all characters are equal in 4th they aren't they can all do different stuff but contribute just as much as each other. Ok I'm no sure how you view balance but lets put it like this (this may not be a good arguement I just like the analogy ;) ) A Seesaw being played with by fighter and wizard Fighter bottom weighing it down with his awesome W at top a lightweight see saw not working just the fighter jumping up and down a bit making things happen with the wizzie just flailing his legs .....W/ ..... / ....o .../ F/ F...........W -----o----- Mid level hurrah everything is relatively equal and balanced and the fighter and wizard get to play on the seesaw this is how it should work \F ..\ ....o ......\ ........\W High level Uhoh the Wizards grown fat the seesaw doesn't work no more he can jump up and down moving it a bit but the fighter can only flail about a bit. Of course you could counter this arguement by saying the up and down motion represents a whole campaign, but why would I want that seesaw movement to only work once over the whole campaign when I could get the middle bit both people contributing relatively equally to having a good time throughout. [/QUOTE]
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