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What on earth does "video-gamey" mean?
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<blockquote data-quote="Lackhand" data-source="post: 4302303" data-attributes="member: 36160"><p>Me no speek english so good on mondays. So bear with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Just because you don't <em>like</em> marking doesn't mean it doesn't do its job.</p><p>Wizards get rituals for free, several teleportation powers, and the ability to set enormous tracts of land on fire with only the power of their mind. This ignores the hiding rogues, the healing clerics...</p><p></p><p>I think I know what you mean, but these points are contradictory: which did more damage, the fighter or the wizard? Has this changed, and if so, is that necessarily wrong in the <em>ways</em> its changed?</p><p></p><p> Oh No, The Team Game Requires A Team To Play! But yeah, I take your point here. I think this was true in previous editions, in that you needed a cleric or you were dead, a fighter or the Iron Golem would eat you, &c &c -- but this wasn't as true in 3e, for example. So I definitely take your point.</p><p></p><p> This contradicts your previous point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I take this one too, though -- there's definitely a continuum.</p><p></p><p></p><p>I suspect this won't have changed much. RPGers are a resilient and home-brewery race of folk.</p><p></p><p> Hmm. I'm not sure I see what you mean here, which I blame entirely on a sleepy monday afternoon and too little coffee.</p><p>The healing isn't unlimited in 4e; in some ways (only daily resources granting healing without risk) it's much more limited, depending on how flush with gp your characters are.</p><p></p><p>Resting, too, has been more of an issue, though perhaps only in microcosm: in my last game, we holed up just to find a 5 minute rest spot, but wouldn't have tried to spend the night there; a pleasant gradiation.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4302303, member: 36160"] Me no speek english so good on mondays. So bear with me :) Just because you don't [i]like[/i] marking doesn't mean it doesn't do its job. Wizards get rituals for free, several teleportation powers, and the ability to set enormous tracts of land on fire with only the power of their mind. This ignores the hiding rogues, the healing clerics... I think I know what you mean, but these points are contradictory: which did more damage, the fighter or the wizard? Has this changed, and if so, is that necessarily wrong in the [i]ways[/i] its changed? Oh No, The Team Game Requires A Team To Play! But yeah, I take your point here. I think this was true in previous editions, in that you needed a cleric or you were dead, a fighter or the Iron Golem would eat you, &c &c -- but this wasn't as true in 3e, for example. So I definitely take your point. This contradicts your previous point :) I take this one too, though -- there's definitely a continuum. I suspect this won't have changed much. RPGers are a resilient and home-brewery race of folk. Hmm. I'm not sure I see what you mean here, which I blame entirely on a sleepy monday afternoon and too little coffee. The healing isn't unlimited in 4e; in some ways (only daily resources granting healing without risk) it's much more limited, depending on how flush with gp your characters are. Resting, too, has been more of an issue, though perhaps only in microcosm: in my last game, we holed up just to find a 5 minute rest spot, but wouldn't have tried to spend the night there; a pleasant gradiation. [/QUOTE]
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What on earth does "video-gamey" mean?
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