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What on earth does "video-gamey" mean?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4302608" data-attributes="member: 704"><p>Just recalling several years of browsing threads on EnWorld, the biggest complaint about the game was that the Combat system did not work out very well in practice. It did work well between levels 3 to level 8 or so, but even then certain things did not work out. Low levels had characters that were way too fragile, and the high levels had too much book keeping and too many interlocking and stacking variables to account for in most cases. In general, a low level fight had you too fragile, and even a well run high level fight was a race to inflict the first Save of Screwed effect.</p><p></p><p>Also, once you got beyond the sweet spot, the spell casting classes were indeed very fun to play. They could do plenty of interesting things. In fact, it was possible to put together a spell list that could handle any situation you cared to consider. So good in fact that the rest of the people at the table could take a 3 hour break and go play world of warcraft while you handled the combat, and the diplomacy, and the exploration with a combination of blasting, charm, and divination abilities.</p><p></p><p>The vast majority of people who played D&D as their primary pen and paper RPG ran alot of combat, and the combat was not as entertaining as it should have been. No one who ran D&D most of the time had any complaints about being able to role play. At worst, they complained about optimized power gamers ruining their roleplay experience.</p><p></p><p>4th Edition still lets you have a swiss army knife wizard. Its just that instead of a swiss army knife so bulky you could beat homeless people to death with it, you have a more reasonably sized tool. Take a very hard look at the Rituals section of the PHB before you claim Wizards are now blasting only.</p><p></p><p></p><p></p><p>This is a fair criticism or comparison. While you still have the option of a unadorned basic attack, most of the abilities you have carry some sort of description and have some aspect which makes them more than just a basic attack. However, I am not convinced that this is such a bad thing in the end. As long as efforts are made to keep the flavor descriptions of the powers closer to D&D instead of videogames like WoW or Diablo, this is not in and of its self a bad thing.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4302608, member: 704"] Just recalling several years of browsing threads on EnWorld, the biggest complaint about the game was that the Combat system did not work out very well in practice. It did work well between levels 3 to level 8 or so, but even then certain things did not work out. Low levels had characters that were way too fragile, and the high levels had too much book keeping and too many interlocking and stacking variables to account for in most cases. In general, a low level fight had you too fragile, and even a well run high level fight was a race to inflict the first Save of Screwed effect. Also, once you got beyond the sweet spot, the spell casting classes were indeed very fun to play. They could do plenty of interesting things. In fact, it was possible to put together a spell list that could handle any situation you cared to consider. So good in fact that the rest of the people at the table could take a 3 hour break and go play world of warcraft while you handled the combat, and the diplomacy, and the exploration with a combination of blasting, charm, and divination abilities. The vast majority of people who played D&D as their primary pen and paper RPG ran alot of combat, and the combat was not as entertaining as it should have been. No one who ran D&D most of the time had any complaints about being able to role play. At worst, they complained about optimized power gamers ruining their roleplay experience. 4th Edition still lets you have a swiss army knife wizard. Its just that instead of a swiss army knife so bulky you could beat homeless people to death with it, you have a more reasonably sized tool. Take a very hard look at the Rituals section of the PHB before you claim Wizards are now blasting only. This is a fair criticism or comparison. While you still have the option of a unadorned basic attack, most of the abilities you have carry some sort of description and have some aspect which makes them more than just a basic attack. However, I am not convinced that this is such a bad thing in the end. As long as efforts are made to keep the flavor descriptions of the powers closer to D&D instead of videogames like WoW or Diablo, this is not in and of its self a bad thing. END COMMUNICATION [/QUOTE]
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