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What on earth does "video-gamey" mean?
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<blockquote data-quote="hamishspence" data-source="post: 4305896" data-attributes="member: 41555"><p><strong>games parallels</strong></p><p></p><p>Should we split up the multiple computer games which have drawn upon aspects of D&D but flavoured them their own way, then compare them to the bits of 4th ed that have gotten closer in style to these reflavoured aspects?</p><p></p><p>Powers: Diablo 1 gave fighters no unique powers at all, but everyone could get powers from books. Wizards were just better at it. Same applied to melee and ranged: everyone could do it, but each did better at their speciality.</p><p>Diablo 2 followed a similar approach to 3.5 ed psionics: all powers drew of a pool, when pool was used up, powers stoped being available.</p><p></p><p>4th eds' encounter/dialy system is like ToB crossed with 2rd ed wizards. Doesn't closely follow either Diablo game.</p><p></p><p>"Shrines" closest parallel were the magical areas that granted bonuses to PCs, that began with Planar Handbook, and continuned through Sandstorm, DMG2, FC2. Nothing like that exists in 4th ed: yet.</p><p></p><p>As for MMOs, the most common comparison is with WoW. What about more complex ones: Everquest, Ultima Online. Do they fit better? With the crafting and profession emphasis, I'm not sure.</p><p></p><p>What other computer games might show similarities?</p></blockquote><p></p>
[QUOTE="hamishspence, post: 4305896, member: 41555"] [b]games parallels[/b] Should we split up the multiple computer games which have drawn upon aspects of D&D but flavoured them their own way, then compare them to the bits of 4th ed that have gotten closer in style to these reflavoured aspects? Powers: Diablo 1 gave fighters no unique powers at all, but everyone could get powers from books. Wizards were just better at it. Same applied to melee and ranged: everyone could do it, but each did better at their speciality. Diablo 2 followed a similar approach to 3.5 ed psionics: all powers drew of a pool, when pool was used up, powers stoped being available. 4th eds' encounter/dialy system is like ToB crossed with 2rd ed wizards. Doesn't closely follow either Diablo game. "Shrines" closest parallel were the magical areas that granted bonuses to PCs, that began with Planar Handbook, and continuned through Sandstorm, DMG2, FC2. Nothing like that exists in 4th ed: yet. As for MMOs, the most common comparison is with WoW. What about more complex ones: Everquest, Ultima Online. Do they fit better? With the crafting and profession emphasis, I'm not sure. What other computer games might show similarities? [/QUOTE]
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