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what on gygax's grey oerth is rune priest?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9255706" data-attributes="member: 6790260"><p>3e had a purely arcane Runesmith PrC, and a purely divine Runecaster PrC based on the Inscribe Rune feat. There were also some only partly-magic-focused PrCs that used runes, e.g. the warforged-only Spellcarved Soldier, which required arcane casting, not divine.</p><p></p><p>Often, arcane-related stuff would refer to "geometry," "sigils," "glyphs" (e.g. <em>glyph of warding</em>) etc. rather than "runes" per se, but the effect is essentially the same. E.g. the Geometer PrC mentions runes, but requires arcane casting, not divine.</p><p></p><p>So there was sort of this soft association between runes and divine magic in 3e, via Inscribe Rune and the Runecaster, but a pile of loose other things that pointed solely toward arcane magic.</p><p></p><p></p><p>Yeah. Even if it was necessary to jettison all the rest, it still baffles me that they went with the confusing and circumlocutive ways actions are separated out in 5e rather than keeping 4e's way of doing it. It was simple, straightforward, and useful. The one and only flaw was that people felt they "needed" to be using their minor action all the time, which could be addressed in multiple ways. (Personally, I liked what one of my DMs did, where they said all characters could use the minor action "Take Aim" power, which gave you a +1 untyped bonus to...damage, I think, on all of your attacks that round. Easy, simple, obviously useful, completely solves the problem for folks who just want to play a very basic character that works consistently each round, and clearly only a minor benefit for anyone wanting to heavily optimize.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9255706, member: 6790260"] 3e had a purely arcane Runesmith PrC, and a purely divine Runecaster PrC based on the Inscribe Rune feat. There were also some only partly-magic-focused PrCs that used runes, e.g. the warforged-only Spellcarved Soldier, which required arcane casting, not divine. Often, arcane-related stuff would refer to "geometry," "sigils," "glyphs" (e.g. [I]glyph of warding[/I]) etc. rather than "runes" per se, but the effect is essentially the same. E.g. the Geometer PrC mentions runes, but requires arcane casting, not divine. So there was sort of this soft association between runes and divine magic in 3e, via Inscribe Rune and the Runecaster, but a pile of loose other things that pointed solely toward arcane magic. Yeah. Even if it was necessary to jettison all the rest, it still baffles me that they went with the confusing and circumlocutive ways actions are separated out in 5e rather than keeping 4e's way of doing it. It was simple, straightforward, and useful. The one and only flaw was that people felt they "needed" to be using their minor action all the time, which could be addressed in multiple ways. (Personally, I liked what one of my DMs did, where they said all characters could use the minor action "Take Aim" power, which gave you a +1 untyped bonus to...damage, I think, on all of your attacks that round. Easy, simple, obviously useful, completely solves the problem for folks who just want to play a very basic character that works consistently each round, and clearly only a minor benefit for anyone wanting to heavily optimize.) [/QUOTE]
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