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<blockquote data-quote="Aberzanzorax" data-source="post: 5601317" data-attributes="member: 64209"><p><strong>1. What one thing introduced in 4th Edition would you like to be included in the next edition of the game?</strong></p><p> </p><p>Minions! Toned down a bit. I don't like the 1hp versus 100 hps at lvl 20. But I like the overall idea of minions, and would like to see a lvl 20 minion be a lvl 20 monster capable of challenging a party of lvl 1 characters.</p><p> </p><p> </p><p><strong>2. What one thing introduced in 4th Edition would you like to be excluded in the next edition of the game?</strong></p><p> </p><p>Sorry, but, healing as it is. I HATE it. I like the idea of non-cleric healing/self sufficient characters, but I HATE "healing surges" the name and the concept. "Second wind", I could get behind. In an initial 4e game, my cleric wanted to heal an npc who was injured. I was willing to do whatever I could....and I couldn't heal him...because he had no surges...LAME.</p><p> </p><p><strong>3. What one thing left out of 4th Edition would you like to see returned in the next edition of the game?</strong></p><p> </p><p>Class IMBALANCE. I'd like to see strengths and weaknessess in different situations for all classes. I'd like to see balance across the whole adventure, rather than each round.</p><p> </p><p> </p><p>EDIT: I could say my answer to #3 better. I want class differences to be emphasized rather than diminished. 4e does a good job of setting roles, but I'd like classes to really feel different when I choose one versus another.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5601317, member: 64209"] [B]1. What one thing introduced in 4th Edition would you like to be included in the next edition of the game?[/B] Minions! Toned down a bit. I don't like the 1hp versus 100 hps at lvl 20. But I like the overall idea of minions, and would like to see a lvl 20 minion be a lvl 20 monster capable of challenging a party of lvl 1 characters. [B]2. What one thing introduced in 4th Edition would you like to be excluded in the next edition of the game?[/B] Sorry, but, healing as it is. I HATE it. I like the idea of non-cleric healing/self sufficient characters, but I HATE "healing surges" the name and the concept. "Second wind", I could get behind. In an initial 4e game, my cleric wanted to heal an npc who was injured. I was willing to do whatever I could....and I couldn't heal him...because he had no surges...LAME. [B]3. What one thing left out of 4th Edition would you like to see returned in the next edition of the game?[/B] Class IMBALANCE. I'd like to see strengths and weaknessess in different situations for all classes. I'd like to see balance across the whole adventure, rather than each round. EDIT: I could say my answer to #3 better. I want class differences to be emphasized rather than diminished. 4e does a good job of setting roles, but I'd like classes to really feel different when I choose one versus another. [/QUOTE]
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