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<blockquote data-quote="delericho" data-source="post: 5601902" data-attributes="member: 22424"><p>I'll see your three questions, and raise you one more.</p><p></p><p><strong>1. What one thing introduced in 4th Edition would you like to be included in the next edition of the game?</strong></p><p></p><p>Rituals. Honourable mention to Skill Challenges (in concept if not implementation).</p><p></p><p><strong>2. What one thing introduced in 4th Edition would you like to be excluded in the next edition of the game?</strong></p><p></p><p>The continuous errata/updates (not strictly a 4e innovation - see 3e polymorph - but it's really gotten out of hand). Honourable mention to the micromanagement of short-term conditions and effects.</p><p></p><p>Oh, and dailies. At-will and encounter powers are fine, but as long as characters have a fixed number of dailies (and healing surges), the 15-minute adventuring day will always be a problem.</p><p></p><p><strong>3. What one thing left out of 4th Edition would you like to see returned in the next edition of the game?</strong></p><p></p><p>Skill ranks. Very much a taste thing, I know, but I prefer having more control over skills and than binary trained/untrained offered by 4e. (I'll happily admit that the 3e implementation leaves a lot to be desired.)</p><p></p><p><strong>4. What one thing would you introduce to 5th Edition?</strong></p><p></p><p>SWSE-style talent trees in place of at-will/encounter/daily powers.</p></blockquote><p></p>
[QUOTE="delericho, post: 5601902, member: 22424"] I'll see your three questions, and raise you one more. [b]1. What one thing introduced in 4th Edition would you like to be included in the next edition of the game?[/b] Rituals. Honourable mention to Skill Challenges (in concept if not implementation). [b]2. What one thing introduced in 4th Edition would you like to be excluded in the next edition of the game?[/b] The continuous errata/updates (not strictly a 4e innovation - see 3e polymorph - but it's really gotten out of hand). Honourable mention to the micromanagement of short-term conditions and effects. Oh, and dailies. At-will and encounter powers are fine, but as long as characters have a fixed number of dailies (and healing surges), the 15-minute adventuring day will always be a problem. [b]3. What one thing left out of 4th Edition would you like to see returned in the next edition of the game?[/b] Skill ranks. Very much a taste thing, I know, but I prefer having more control over skills and than binary trained/untrained offered by 4e. (I'll happily admit that the 3e implementation leaves a lot to be desired.) [b]4. What one thing would you introduce to 5th Edition?[/b] SWSE-style talent trees in place of at-will/encounter/daily powers. [/QUOTE]
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