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Character Builds & Optimization
What online tools should I build for you?
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<blockquote data-quote="Bodhiwolff" data-source="post: 4640648" data-attributes="member: 71196"><p>DDI has an Encounter Builder.</p><p> </p><p>However, if you read a lot of the Dragon Adventures and other published adventures, a key component of all of them is the inclusion of a Skill Challenge. In fact, adding skill challenges seems to quiet a lot of the "4E is nothing but combat" arguments, too!</p><p> </p><p>So why not a "skill challenge builder", to augment the Encounter builder (which only does combat encounters).</p><p> </p><p>Enter the PC's level, it automatically calculates a series of level-appropriate DC's (with suggestions for more difficult tasks vs. easier tasks). You can assign the skills to a list, and then type in a description of both the test and the outcomes. (some outcomes add a +2 to future checks, others count towards a success ... perhaps you could even automate the flowchart/decision-tree somewhat?) Some have maximum successes you can generate with that skill, others can be used multiple times, etc.</p><p> </p><p>Anything which helps people quickly, easily, and most-importantly innovatively create skill-challenges would really increase their effectiveness, and would prompt more people to use them.</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4640648, member: 71196"] DDI has an Encounter Builder. However, if you read a lot of the Dragon Adventures and other published adventures, a key component of all of them is the inclusion of a Skill Challenge. In fact, adding skill challenges seems to quiet a lot of the "4E is nothing but combat" arguments, too! So why not a "skill challenge builder", to augment the Encounter builder (which only does combat encounters). Enter the PC's level, it automatically calculates a series of level-appropriate DC's (with suggestions for more difficult tasks vs. easier tasks). You can assign the skills to a list, and then type in a description of both the test and the outcomes. (some outcomes add a +2 to future checks, others count towards a success ... perhaps you could even automate the flowchart/decision-tree somewhat?) Some have maximum successes you can generate with that skill, others can be used multiple times, etc. Anything which helps people quickly, easily, and most-importantly innovatively create skill-challenges would really increase their effectiveness, and would prompt more people to use them. [/QUOTE]
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