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What options are you really happy you allowed into your game?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3670063" data-attributes="member: 35788"><p>1. Weapon Groups. This has changed combat in that I see a lot more variety in weapons used now.</p><p></p><p>2. Modified "Buy the Numbers" system. Someone above said that Gestalt always allows you to build the character you want. This system does that to an even higher level. We didn't like some of the numberical progressions in the pdf, but the few we didn't like were changed and we are incredibly happy now. Nobody ever plays a character they don't like, because nobody ever "has" to take a class ability or a feat (or even a hit die or save progression!)they don't want or at a level they don't want it.</p><p></p><p>3. Class Defense. It is capable of being abused, but every abuse the players can use the DM can use to a better advantage. So, this system self-polices in my group. In other groups, it has been proven to not work.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3670063, member: 35788"] 1. Weapon Groups. This has changed combat in that I see a lot more variety in weapons used now. 2. Modified "Buy the Numbers" system. Someone above said that Gestalt always allows you to build the character you want. This system does that to an even higher level. We didn't like some of the numberical progressions in the pdf, but the few we didn't like were changed and we are incredibly happy now. Nobody ever plays a character they don't like, because nobody ever "has" to take a class ability or a feat (or even a hit die or save progression!)they don't want or at a level they don't want it. 3. Class Defense. It is capable of being abused, but every abuse the players can use the DM can use to a better advantage. So, this system self-polices in my group. In other groups, it has been proven to not work. [/QUOTE]
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What options are you really happy you allowed into your game?
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