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What options are you really happy you allowed into your game?
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<blockquote data-quote="howandwhy99" data-source="post: 3670454" data-attributes="member: 3192"><p>Like others I've included spells, feats, races, classes, and the like. On a case for case basis. </p><p></p><p>I really like the classes I've included. The cloistered cleric is proving to be quite the demagogue in our large town. The elementalist may have it a little harder, but soon he'll be casting the big-boom fireballs as well as level equivalent cure spells.</p><p></p><p>What I really love is having removed all arbitrary restraints from magic. I've allowed for any possible combination to be created through the use of item creation feats. The Players have been picking up on it little by little, but the effects are not immediately obvious. With a healthy sense of what is too powerful and too weak I balance these and accept only on a case-by-case basis as well. (But I base it on aspects other than solely combat). So some things blow up when created or mixed and others actually work or work in ways not quite expected. Who knew? It isn't arbitrary, but it is a learning experience. Now they're tossing glass vial potions at their enemies trying to figure out exactly why some monsters have done it to them. </p><p></p><p>It's just so evil. They're destroying their treasure without knowing why.</p><p></p><p><img src="http://iconhell.com/i/iconhell_surrealthoughtz_mwahahaa.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3670454, member: 3192"] Like others I've included spells, feats, races, classes, and the like. On a case for case basis. I really like the classes I've included. The cloistered cleric is proving to be quite the demagogue in our large town. The elementalist may have it a little harder, but soon he'll be casting the big-boom fireballs as well as level equivalent cure spells. What I really love is having removed all arbitrary restraints from magic. I've allowed for any possible combination to be created through the use of item creation feats. The Players have been picking up on it little by little, but the effects are not immediately obvious. With a healthy sense of what is too powerful and too weak I balance these and accept only on a case-by-case basis as well. (But I base it on aspects other than solely combat). So some things blow up when created or mixed and others actually work or work in ways not quite expected. Who knew? It isn't arbitrary, but it is a learning experience. Now they're tossing glass vial potions at their enemies trying to figure out exactly why some monsters have done it to them. It's just so evil. They're destroying their treasure without knowing why. [img]http://iconhell.com/i/iconhell_surrealthoughtz_mwahahaa.gif[/img] [/QUOTE]
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What options are you really happy you allowed into your game?
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