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What options are you really happy you allowed into your game?
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<blockquote data-quote="FireLance" data-source="post: 3670874" data-attributes="member: 3424"><p><strong><u>WOTC Material</u></strong></p><p></p><p>Action points.</p><p></p><p>The blade magic system and the per-encounter refreshing philosophy from the Book of Nine Swords.</p><p></p><p>New classes from the Book of Nine Swords, PHB2, the Complete series, Eberron and Dungeonscape.</p><p></p><p>New races from Eberron.</p><p></p><p>Multiclassing feats, reserve feats, devotion feats, and skill tricks from the Complete series.</p><p></p><p>Substitution levels and alternate class features from a variety of sources including the Races series, PHB2, Complete Champion and Dungeonscape.</p><p></p><p>Retraining rules from PHB2.</p><p></p><p>Item levels and magic items suitable for low-level characters from Magic Item Compendium.</p><p></p><p><strong><u>House Rules</u></strong></p><p></p><p>Giving players one non-core option per level (race, class, feat, spell, magic item, etc.), which allows them a great deal of flexibility without over-complicating their characters.</p><p></p><p>Giving players flexibility over their equipment by allowing them to select any gear they want whenever they make a level, subject to the standard wealth value for their new level. This ensures they are more or less balanced with standard challenges and frees up the DM from having to worry about treasure placement.</p><p></p><p>Adopting the convention that PCs gain one level after every adventure (or every two or more adventures, if you prefer a slower-paced campaign) instead of worrying about calculating XP.</p><p></p><p>All this, plus a point-buy character creation method, and a fixed rate of hp gain per level (based on Hit Dice) makes it easier for character creation and advancement to take place offline instead of during a game. This works very well for my gaming group as we are all working adults with rather busy schedules and we can sometimes go for weeks without a game. When we do manage to get together, character sheets sometimes go missing, and it is occasionally difficult to remember what happened during the last session. This way, the DM can just say something along the lines of "Your characters are level X at the start of the next adventure" and we can create or advance a character, sometimes from scratch if necessary.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3670874, member: 3424"] [B][U]WOTC Material[/U][/B] Action points. The blade magic system and the per-encounter refreshing philosophy from the Book of Nine Swords. New classes from the Book of Nine Swords, PHB2, the Complete series, Eberron and Dungeonscape. New races from Eberron. Multiclassing feats, reserve feats, devotion feats, and skill tricks from the Complete series. Substitution levels and alternate class features from a variety of sources including the Races series, PHB2, Complete Champion and Dungeonscape. Retraining rules from PHB2. Item levels and magic items suitable for low-level characters from Magic Item Compendium. [B][U]House Rules[/U][/B] Giving players one non-core option per level (race, class, feat, spell, magic item, etc.), which allows them a great deal of flexibility without over-complicating their characters. Giving players flexibility over their equipment by allowing them to select any gear they want whenever they make a level, subject to the standard wealth value for their new level. This ensures they are more or less balanced with standard challenges and frees up the DM from having to worry about treasure placement. Adopting the convention that PCs gain one level after every adventure (or every two or more adventures, if you prefer a slower-paced campaign) instead of worrying about calculating XP. All this, plus a point-buy character creation method, and a fixed rate of hp gain per level (based on Hit Dice) makes it easier for character creation and advancement to take place offline instead of during a game. This works very well for my gaming group as we are all working adults with rather busy schedules and we can sometimes go for weeks without a game. When we do manage to get together, character sheets sometimes go missing, and it is occasionally difficult to remember what happened during the last session. This way, the DM can just say something along the lines of "Your characters are level X at the start of the next adventure" and we can create or advance a character, sometimes from scratch if necessary. [/QUOTE]
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