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What options are you really happy you allowed into your game?
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<blockquote data-quote="Greg K" data-source="post: 3671182" data-attributes="member: 5038"><p>DMG</p><p>- Firing Into a Crowd</p><p>-Training</p><p>- Upkeep</p><p>- Slow Exp</p><p></p><p>Unearthed Arcana</p><p>-Environmental Races (Unearthed Arcana)</p><p></p><p>-Class Variants (Unearthed Arcana)</p><p>---Barbarian hunter</p><p>---Cloistered Cleric</p><p>---Thug (Fighter variant)</p><p>---Urban Ranger</p><p>---Martial Rogue</p><p>---Wilderness Rogue- this was already a house rule prior to 3e</p><p>---Battle Sorcerer</p><p>---Wizard Specialist Variant Abilities</p><p></p><p>-Spontaneous Divine Casting (Unearthed Arcana) (note: house rule: clerics spell lists are based on deity domains and alignment)</p><p></p><p>-Class Feature Variants (Unearthed Arcana)</p><p>--- Favored Terrain</p><p></p><p>-Weapon Groups (Unearthed Arcana)</p><p></p><p>-Action Points (Unearthed Arcana)</p><p></p><p>-Magic (Unearthed Arcana)</p><p>---Summon Monster- Themed Summoning</p><p>---Spell Points with Vitalizing variant</p><p></p><p>Other WOTC</p><p>-Druid: Shapechange (PHB2)</p><p>-Paladin:Holy Warrior (Complete Champion) -this was already a house rule</p><p>-Ranger: Champion of the Wild (Complete Champion)- this was already a house rule</p><p>-Urban/Wilderness Skill Trade (Cityscape enhancement)</p><p>-certain spells from various supplements</p><p>- Expanded skills (Complete Adventurerer, Races of the Wild)</p><p></p><p>NON WOTC</p><p>-Fewer Absolutes (Sean K. Reynolds)</p><p>-Fatigue Penalites for HP Loss (Scrollworks)</p><p>-Magic Item Creation</p><p>--- Forge Ring Variant (Sean K. Reynolds)</p><p>--- Recharge Magic Item (Sean K. Reynolds)</p><p>-Poison</p><p>--- continuing damage (Sean K. Reynolds)</p><p>--- as spell descriptor (Sean K. Reynolds)</p><p>-Knight: a variant of the OA Samurai (Hong's site)</p><p>-Psychic's Handbook (Green Ronin)</p><p>-Shaman's Handbook (Green Ronin)</p><p>-Witch's Handbook (Green Ronin)</p><p></p><p>d20 Modern</p><p>-Feats</p><p>---Brawl feat chain</p><p>---Combat Martial Arts feat chain</p><p>---Defensive Martial Arts feat chain</p><p></p><p>-Skills</p><p>---Knowledge (Streetwise)</p><p>---Navigate</p><p>---Research</p><p></p><p>HOUSE</p><p></p><p>-Urban Barbarian (barbarian variant)</p><p>-True Druid (cloistered cleric variant)</p><p></p><p>- Sorceror</p><p>--- May substitute Diplomacy or Intimidate for Bluff as a class skill</p><p>--- Bonus Feats: Eschew Materials at first level. Bonus Metamagic at levels 5,10,15,20</p><p></p><p></p><p>Want to Try</p><p>- Combat Manuevers (Book of Iron Might)</p><p>- Contacts (Unearthed Arcana)</p><p>- hexes (Unearthed Arcana)</p><p>- Facing (Unearthed Arcana)</p><p>- Reputation (Unearthed Arcana)</p><p>- Incantations (Unearthed Arcana)</p></blockquote><p></p>
[QUOTE="Greg K, post: 3671182, member: 5038"] DMG - Firing Into a Crowd -Training - Upkeep - Slow Exp Unearthed Arcana -Environmental Races (Unearthed Arcana) -Class Variants (Unearthed Arcana) ---Barbarian hunter ---Cloistered Cleric ---Thug (Fighter variant) ---Urban Ranger ---Martial Rogue ---Wilderness Rogue- this was already a house rule prior to 3e ---Battle Sorcerer ---Wizard Specialist Variant Abilities -Spontaneous Divine Casting (Unearthed Arcana) (note: house rule: clerics spell lists are based on deity domains and alignment) -Class Feature Variants (Unearthed Arcana) --- Favored Terrain -Weapon Groups (Unearthed Arcana) -Action Points (Unearthed Arcana) -Magic (Unearthed Arcana) ---Summon Monster- Themed Summoning ---Spell Points with Vitalizing variant Other WOTC -Druid: Shapechange (PHB2) -Paladin:Holy Warrior (Complete Champion) -this was already a house rule -Ranger: Champion of the Wild (Complete Champion)- this was already a house rule -Urban/Wilderness Skill Trade (Cityscape enhancement) -certain spells from various supplements - Expanded skills (Complete Adventurerer, Races of the Wild) NON WOTC -Fewer Absolutes (Sean K. Reynolds) -Fatigue Penalites for HP Loss (Scrollworks) -Magic Item Creation --- Forge Ring Variant (Sean K. Reynolds) --- Recharge Magic Item (Sean K. Reynolds) -Poison --- continuing damage (Sean K. Reynolds) --- as spell descriptor (Sean K. Reynolds) -Knight: a variant of the OA Samurai (Hong's site) -Psychic's Handbook (Green Ronin) -Shaman's Handbook (Green Ronin) -Witch's Handbook (Green Ronin) d20 Modern -Feats ---Brawl feat chain ---Combat Martial Arts feat chain ---Defensive Martial Arts feat chain -Skills ---Knowledge (Streetwise) ---Navigate ---Research HOUSE -Urban Barbarian (barbarian variant) -True Druid (cloistered cleric variant) - Sorceror --- May substitute Diplomacy or Intimidate for Bluff as a class skill --- Bonus Feats: Eschew Materials at first level. Bonus Metamagic at levels 5,10,15,20 Want to Try - Combat Manuevers (Book of Iron Might) - Contacts (Unearthed Arcana) - hexes (Unearthed Arcana) - Facing (Unearthed Arcana) - Reputation (Unearthed Arcana) - Incantations (Unearthed Arcana) [/QUOTE]
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