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What options are you using from the DMG?
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<blockquote data-quote="FitzTheRuke" data-source="post: 6455130" data-attributes="member: 59816"><p>I plan to use the skill die combined with the background-replaces-skills option, as well as bandage-dependency and something similar to the lingering wounds (but not quite it - I don't think that lingering wounds need to result in lost body parts quite so often. Whats wrong with wounds that take a few days to heal, but unlike HP actually get in your way a little?)</p><p></p><p>I'll also allow all the optional combat actions, any of the "evil" options if it suits a character, and spell points if a player wants 'em.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 6455130, member: 59816"] I plan to use the skill die combined with the background-replaces-skills option, as well as bandage-dependency and something similar to the lingering wounds (but not quite it - I don't think that lingering wounds need to result in lost body parts quite so often. Whats wrong with wounds that take a few days to heal, but unlike HP actually get in your way a little?) I'll also allow all the optional combat actions, any of the "evil" options if it suits a character, and spell points if a player wants 'em. [/QUOTE]
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What options are you using from the DMG?
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