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<blockquote data-quote="Blood &amp; Bones" data-source="post: 5850030" data-attributes="member: 6690047"><p>I fully expect that the core of the next edition will be stripped-down simple. What does this mean for most players? That it will be only slightly more complicated that flipping a coin.</p><p></p><p>I have to wonder if our focus on the core of the game is a little misplaced; perhaps instead of discussing what the core of D&D should have, we should discuss what options we would like to see and use on that core game.</p><p></p><p>For instance, I would really want an option where Armor protects against damage rather then whether the blow actually lands. I want Armor and Dodge to be separate things.</p><p></p><p>I also think that it would be interesting to have an option regarding multiclassing; we should include both 2nd edition style and 3rd edition style as options.</p><p></p><p>I want Theater-of-the-Mind type play as the baseline of the game, and for miniature play to be a separate optional component. AND neither option feel like an after-thought.</p><p></p><p>These are options that I really want in the game - whether it comes with the core or not is besides the point.</p></blockquote><p></p>
[QUOTE="Blood & Bones, post: 5850030, member: 6690047"] I fully expect that the core of the next edition will be stripped-down simple. What does this mean for most players? That it will be only slightly more complicated that flipping a coin. I have to wonder if our focus on the core of the game is a little misplaced; perhaps instead of discussing what the core of D&D should have, we should discuss what options we would like to see and use on that core game. For instance, I would really want an option where Armor protects against damage rather then whether the blow actually lands. I want Armor and Dodge to be separate things. I also think that it would be interesting to have an option regarding multiclassing; we should include both 2nd edition style and 3rd edition style as options. I want Theater-of-the-Mind type play as the baseline of the game, and for miniature play to be a separate optional component. AND neither option feel like an after-thought. These are options that I really want in the game - whether it comes with the core or not is besides the point. [/QUOTE]
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