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<blockquote data-quote="steeldragons" data-source="post: 5850385" data-attributes="member: 92511"><p>Excellent points in the original thread. And I didn't see anything there I would object to seeing as options in the "core" of the game. I, personally, probably wouldn't be using DR for Armor versus just "AC to hit". But the options to play either way should definitely be there.</p><p></p><p>Other things I think we will see...or rather, I would like to/hope we see...</p><p></p><p>1) Multiple options for incorporating Alignment. </p><p> (9 pt./5 pt./3 pt/0)</p><p></p><p>2) Multiple options for using magic (memorized/spontaneous/spell point v. spell slot/etc.)...Without, necessarily, any particular casting system being foisted upon a particular class (i.e. a Wizard might be able to spontaneously cast some spells. A sorcerer might have a spellbook for some extra options/heavy artillery to their "natural talents." But it is up to the DM/group to determine how/what magic works in their particular world/game/setting.)</p><p></p><p>3) Multiple options for using weapons in combat (by damage type: slashing/piercing/etc.; by size/range: "reach" and "speed" rules; or just by damage die: dagger does d4, short sword d6, longsword does d8, etc.) Also, kinda goes with #4 below, such things as lingering effects: stuns, ongoing damage, etc. would likewise be options to add on, not built-in.</p><p></p><p>4) Multiple options for combat..."tricks" I guess you could call them. (Are we using trip/prone/stun effects? Are we able to set spears against a charge? Are we going to have "stances" or "flanking"? Or, are we just doing Initiative, roll to hit, roll damage [if you hit], other side's turn?) But the options to do any or all are there.</p><p></p><p>5) Multiple options for Skill use. (Roll under Ability score/Roll over DC/Can't use or do X if you don't have the skill/etc.) But some form of Skills and system for them that all PCs have some...however they are mechanically resolved.</p><p></p><p>6) Everything else that's been presented so far in this thread.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5850385, member: 92511"] Excellent points in the original thread. And I didn't see anything there I would object to seeing as options in the "core" of the game. I, personally, probably wouldn't be using DR for Armor versus just "AC to hit". But the options to play either way should definitely be there. Other things I think we will see...or rather, I would like to/hope we see... 1) Multiple options for incorporating Alignment. (9 pt./5 pt./3 pt/0) 2) Multiple options for using magic (memorized/spontaneous/spell point v. spell slot/etc.)...Without, necessarily, any particular casting system being foisted upon a particular class (i.e. a Wizard might be able to spontaneously cast some spells. A sorcerer might have a spellbook for some extra options/heavy artillery to their "natural talents." But it is up to the DM/group to determine how/what magic works in their particular world/game/setting.) 3) Multiple options for using weapons in combat (by damage type: slashing/piercing/etc.; by size/range: "reach" and "speed" rules; or just by damage die: dagger does d4, short sword d6, longsword does d8, etc.) Also, kinda goes with #4 below, such things as lingering effects: stuns, ongoing damage, etc. would likewise be options to add on, not built-in. 4) Multiple options for combat..."tricks" I guess you could call them. (Are we using trip/prone/stun effects? Are we able to set spears against a charge? Are we going to have "stances" or "flanking"? Or, are we just doing Initiative, roll to hit, roll damage [if you hit], other side's turn?) But the options to do any or all are there. 5) Multiple options for Skill use. (Roll under Ability score/Roll over DC/Can't use or do X if you don't have the skill/etc.) But some form of Skills and system for them that all PCs have some...however they are mechanically resolved. 6) Everything else that's been presented so far in this thread. --SD [/QUOTE]
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