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<blockquote data-quote="Minigiant" data-source="post: 5850461" data-attributes="member: 63508"><p>Contacts System:</p><p>My home game with my family heavily really on PCs "Knowing a guy." A nice basic contact system for NPC friends that can show up, provide a service (repair a weapon, make an item, track an enemy, get an audience with a king, obtain party guest lists, etc)</p><p></p><p></p><p>Adventuring Cohorts and Companions </p><p>Being able to quickly add and remove DMPCs, mounts, animal companions, familars, etc and knowing the effect to the game would be very helpful.</p><p></p><p>Insanity rules</p><p>My campaigns have lots of mentally damaged adventurers.</p><p></p><p>Weird race adventurers</p><p>Years of playing dwarves and sieges and halfling and humans have made me jaded. Especially since the game designers are always too afraid to make races function differently and not just stretched and skewed version of each other. So I'd like to be able to do stiff outside of the same old mold of copycat adventures. Not have a backed up ranges weapon on my fighter as he can spit fire if he needs a long distance attack. Unsheathe my claws when the purple wurm's swallows my rogue. Gore the guard with my horns with he disarms me of my axe. Flap my wings instead of buying winged boots or a flight ring. Staple the goblin flanking me with my tail. Use my infrared vision to spot an assassin. Use my fey glamour to disguise myself as the noble we are guarding. Dive underwater and stay there when I need to hide out and let the action cool down.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5850461, member: 63508"] Contacts System: My home game with my family heavily really on PCs "Knowing a guy." A nice basic contact system for NPC friends that can show up, provide a service (repair a weapon, make an item, track an enemy, get an audience with a king, obtain party guest lists, etc) Adventuring Cohorts and Companions Being able to quickly add and remove DMPCs, mounts, animal companions, familars, etc and knowing the effect to the game would be very helpful. Insanity rules My campaigns have lots of mentally damaged adventurers. Weird race adventurers Years of playing dwarves and sieges and halfling and humans have made me jaded. Especially since the game designers are always too afraid to make races function differently and not just stretched and skewed version of each other. So I'd like to be able to do stiff outside of the same old mold of copycat adventures. Not have a backed up ranges weapon on my fighter as he can spit fire if he needs a long distance attack. Unsheathe my claws when the purple wurm's swallows my rogue. Gore the guard with my horns with he disarms me of my axe. Flap my wings instead of buying winged boots or a flight ring. Staple the goblin flanking me with my tail. Use my infrared vision to spot an assassin. Use my fey glamour to disguise myself as the noble we are guarding. Dive underwater and stay there when I need to hide out and let the action cool down. [/QUOTE]
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