Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What options have you regreted allowing in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3668578" data-attributes="member: 40177"><p>You know, Spellthief happens to be my favourite class. And I fully agree with you.</p><p></p><p>The big problem with the class isn't entirely mechanical (although they're definately a part - in short, to steal a spell you have to waste an action to acquire it, and then another action to actually cast it - and you can only steal spells that a wizard of equal level could cast. So, um, why not play a wizard?).</p><p></p><p>No, the big problem with the class is one that the ranger suffers from - the GM picks when your class abilities come into effect. My spellthief started off as a load of fun (let me tell you, there's nothing quite like stealing a random spell from your enemy, and then having to figure out a creative use for that <em>Tenser's Floating Disc</em> you just stole; stealing energy resistance from a creature and then blasting him with a spell that did that type of damage was also a lotta fun)... but then, as if the GM wanted to 'counter' my abilities (yeah, he was pretty, uh, "Clever"), I found that every encounter was against fighters, ogres, giants, and beasts.</p><p></p><p>Spellthief is pretty much a waste, then.</p><p></p><p>In a game where you can expect to be stealing spells quite often, it might be balanced. But I think you could make it more balanced by making spellcasting a 6 level progression, and giving the class 8 skill points per level. Do that, and it's more or less balanced with the rogue or beguiler. (is it just me, or does anyone else think it's weird that the class offers no special synergy with the use magic device skill?)</p><p></p><p>***</p><p></p><p>Really, though, I haven't seen anything in our games from wotc that truly unbalances things. This may be because I have plaeyrs that are self-regulating; if they came across something that would be terribly unbalanced, they would talk to me about it first before even thinking about using it. But, really, about the only thing I've seen that I'm not a huge fan of is a spell from Complete Champion that allows a priest to cast a spell that denies a target from dying from HP damage - and he can cast the spell as an immediate action.</p><p></p><p>However, that spell has prevented PCs from dying, so maybe it's actually kind of a good thing.</p></blockquote><p></p>
[QUOTE="Wik, post: 3668578, member: 40177"] You know, Spellthief happens to be my favourite class. And I fully agree with you. The big problem with the class isn't entirely mechanical (although they're definately a part - in short, to steal a spell you have to waste an action to acquire it, and then another action to actually cast it - and you can only steal spells that a wizard of equal level could cast. So, um, why not play a wizard?). No, the big problem with the class is one that the ranger suffers from - the GM picks when your class abilities come into effect. My spellthief started off as a load of fun (let me tell you, there's nothing quite like stealing a random spell from your enemy, and then having to figure out a creative use for that [i]Tenser's Floating Disc[/i] you just stole; stealing energy resistance from a creature and then blasting him with a spell that did that type of damage was also a lotta fun)... but then, as if the GM wanted to 'counter' my abilities (yeah, he was pretty, uh, "Clever"), I found that every encounter was against fighters, ogres, giants, and beasts. Spellthief is pretty much a waste, then. In a game where you can expect to be stealing spells quite often, it might be balanced. But I think you could make it more balanced by making spellcasting a 6 level progression, and giving the class 8 skill points per level. Do that, and it's more or less balanced with the rogue or beguiler. (is it just me, or does anyone else think it's weird that the class offers no special synergy with the use magic device skill?) *** Really, though, I haven't seen anything in our games from wotc that truly unbalances things. This may be because I have plaeyrs that are self-regulating; if they came across something that would be terribly unbalanced, they would talk to me about it first before even thinking about using it. But, really, about the only thing I've seen that I'm not a huge fan of is a spell from Complete Champion that allows a priest to cast a spell that denies a target from dying from HP damage - and he can cast the spell as an immediate action. However, that spell has prevented PCs from dying, so maybe it's actually kind of a good thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What options have you regreted allowing in your game?
Top