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What options have you regreted allowing in your game?
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<blockquote data-quote="ruleslawyer" data-source="post: 3670225" data-attributes="member: 1757"><p>2e stoneskin. Pretty much everything else I've managed to keep out of my games before it got out of hand.</p><p></p><p>Sorta OT, but particle_man: I'm not sure why you think grappling in IH is so problematic, given that it's the monsters rather than the PCs who are going to rule the roost in this respect. IH has no core rules that really allow a PC to grapple with any power. I have a mean grappler in my group, but that's because of rules I've *added* to boost grappling, in part to counter monstrous grapplers and in part to make grappling an interesting option. Unless you use the house-ruled armiger ability sentinel's defense (which gives you your DR roll as a boost to armor checks), or the Juggernaut feat in the Iron Heroes Player's Companion (which allows the same thing), or the Unarmed Combat feat mastery, grappling is basically useless for PCs. Having it be a powerful option for monsters is something that I think just makes it one of several tactics that a DM must employ with restraint in a low-magic game (flying and invisible opponents, ability damage and drain, etc. are much worse IMHO).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3670225, member: 1757"] 2e stoneskin. Pretty much everything else I've managed to keep out of my games before it got out of hand. Sorta OT, but particle_man: I'm not sure why you think grappling in IH is so problematic, given that it's the monsters rather than the PCs who are going to rule the roost in this respect. IH has no core rules that really allow a PC to grapple with any power. I have a mean grappler in my group, but that's because of rules I've *added* to boost grappling, in part to counter monstrous grapplers and in part to make grappling an interesting option. Unless you use the house-ruled armiger ability sentinel's defense (which gives you your DR roll as a boost to armor checks), or the Juggernaut feat in the Iron Heroes Player's Companion (which allows the same thing), or the Unarmed Combat feat mastery, grappling is basically useless for PCs. Having it be a powerful option for monsters is something that I think just makes it one of several tactics that a DM must employ with restraint in a low-magic game (flying and invisible opponents, ability damage and drain, etc. are much worse IMHO). [/QUOTE]
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What options have you regreted allowing in your game?
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