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What options have you regreted allowing in your game?
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<blockquote data-quote="GreatLemur" data-source="post: 3673620" data-attributes="member: 28553"><p>That always seemed like a far superior method, to me. Action points should be treated almost like Iron Heroes tokens: gained quickly, spent frequently, impossible to hoard, and represented by physical objects (poker chips, etc.) rather than numbers on paper.</p><p></p><p>I love the Tome of Battle, but the pre-gen Warblade I handed one of my players for the "Let's teach the White Wolf players D&D Third Edition!" game I'm running has turned out to be a little bit of a monster. I cannot see <em>how</em> this class is balanced with the Fighter, at least at first level. Next time around, there will be houserules.</p><p></p><p>That sounds like a <em>bit</em> of an overreaction. How many Clerics with that one, specific, rather odd domain would you expect to run into? Depends on how evil your DM is, I guess.</p><p></p><p>I have to agree that it sounds kind of absurd, though.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3673620, member: 28553"] That always seemed like a far superior method, to me. Action points should be treated almost like Iron Heroes tokens: gained quickly, spent frequently, impossible to hoard, and represented by physical objects (poker chips, etc.) rather than numbers on paper. I love the Tome of Battle, but the pre-gen Warblade I handed one of my players for the "Let's teach the White Wolf players D&D Third Edition!" game I'm running has turned out to be a little bit of a monster. I cannot see [i]how[/i] this class is balanced with the Fighter, at least at first level. Next time around, there will be houserules. That sounds like a [i]bit[/i] of an overreaction. How many Clerics with that one, specific, rather odd domain would you expect to run into? Depends on how evil your DM is, I guess. I have to agree that it sounds kind of absurd, though. [/QUOTE]
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What options have you regreted allowing in your game?
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