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General Tabletop Discussion
*Pathfinder & Starfinder
What other Essentialized classes do you want?
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<blockquote data-quote="WalterKovacs" data-source="post: 5326897" data-attributes="member: 63763"><p>The biggest question mark for essential builds is how they interact with multiclassing (and if they interact at all with hybridization). Outside of that, the build as effectively a new class opens up options for variant classes without requiring new classes. The runepriest could have been a cleric "build" which had different class features (although in some cases like cleric/runepriest and rogue/assassin, the 'new' class doesn't have to worry about the bagage of feats tied to the class, etc).</p><p> </p><p>There are tons of new cleric books they can introduce in terms of domains, and the wizard has many schools as well (necromancy would be interesting).</p><p> </p><p>The warlock, based on it's 3.5 design, could be an arcane equivalent to the fighter/rogue builds we've already seen, with eldritch blast as a basic attack which can be modified through various invocations that modify it's use [changing damage type and adding rider effects, have it as part of a melee attack, allowing it to attack multiple creatures at once, etc] and then utility powers that simulate the other invocations.</p><p> </p><p>A barbarian that is more martial, with just a hint of primal (like the executioner assassin build) would be nice. </p><p> </p><p>Perhaps a swordmage build that seems more like the duskblade, using basic attacks and casting spells "trough" the weapon, which would then modify the basic attack in ways similar to the Essential Fighters' stances and encounter power.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5326897, member: 63763"] The biggest question mark for essential builds is how they interact with multiclassing (and if they interact at all with hybridization). Outside of that, the build as effectively a new class opens up options for variant classes without requiring new classes. The runepriest could have been a cleric "build" which had different class features (although in some cases like cleric/runepriest and rogue/assassin, the 'new' class doesn't have to worry about the bagage of feats tied to the class, etc). There are tons of new cleric books they can introduce in terms of domains, and the wizard has many schools as well (necromancy would be interesting). The warlock, based on it's 3.5 design, could be an arcane equivalent to the fighter/rogue builds we've already seen, with eldritch blast as a basic attack which can be modified through various invocations that modify it's use [changing damage type and adding rider effects, have it as part of a melee attack, allowing it to attack multiple creatures at once, etc] and then utility powers that simulate the other invocations. A barbarian that is more martial, with just a hint of primal (like the executioner assassin build) would be nice. Perhaps a swordmage build that seems more like the duskblade, using basic attacks and casting spells "trough" the weapon, which would then modify the basic attack in ways similar to the Essential Fighters' stances and encounter power. [/QUOTE]
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Community
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What other Essentialized classes do you want?
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