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What other fantasy games are out there?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9685886" data-attributes="member: 7044704"><p><a href="https://www.drivethrurpg.com/en/product/471014/aether-nexus-fantasy-mecha-roleplaying-game" target="_blank">Aether Nexus.</a></p><ul> <li data-xf-list-type="ul"><strong>A rich and detailed setting</strong> It's a shattered world/god that may be slowing dying alone in the cosmic emptiness - but its inhabitants are still still living life as best they can, still fighting back against the creatures that originally broke the world, and the grim/hopeful setting can be twisted around as your players desire. Nowhere near as detailed as Forgotten Realms or Glorantha, but like many OSR games it relies on a uniquely weird setting and a whole lot of tables to inspire the GM when coming up with adventures - when the dozen shorts in the book run out. </li> <li data-xf-list-type="ul"><strong>no elves </strong>None. No dwarves either. Nor plain old humans for that matter. All the kin are unique to the setting, and the one fungal kin doesn't care that you don't like myconids because that's not what they are.<strong> </strong></li> <li data-xf-list-type="ul"><strong>no dwarves </strong>You'd have to stuff the closest parallel into a hydraulic press and glue fake beards on the corpses to turn a tuskarin into anything much like a Dwarf.</li> <li data-xf-list-type="ul"><strong>a variety of non-human races to play</strong> It's nothing but non-humans. Closest you even get are few humanoids like the Cloven and Tuskarin, and a few kin like the glyphx aren't even organics. Technically there's eight of them in total, but some kin like buforog and chimru are really a culture shared between multiple species with similar environmental preferences or common philosophies. </li> <li data-xf-list-type="ul"><strong>lean to the side of serious or darker</strong> Turn the dial as desired. The threats to Eskhara can be as dire as you like, or you downplay them in favor of relatively petty feuding between the residents of the world itself.</li> <li data-xf-list-type="ul"><strong>Rules system does not matter, any is ok. </strong>That's a strange thing not care about, but FWIW it's a heavily-modified variant of Mecha Hack (a scifi game) which is itself based on the Black Hack OSR rues set. Where MH was more obviously drawing from Black Hack's OD&D roots, Aether Nexus feels like it pulls more from modern-ish games, with a tactical system that reminds me a bit of both 4E D&D and Lancer without being either.</li> </ul><p>Could use a supplement book adding more foes like the Mission Manual did for Mecha Hack, but it's still more complete as is than MH was, and it's under a year old still. Might happen yet.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9685886, member: 7044704"] [URL='https://www.drivethrurpg.com/en/product/471014/aether-nexus-fantasy-mecha-roleplaying-game']Aether Nexus.[/URL] [LIST] [*][B]A rich and detailed setting[/B] It's a shattered world/god that may be slowing dying alone in the cosmic emptiness - but its inhabitants are still still living life as best they can, still fighting back against the creatures that originally broke the world, and the grim/hopeful setting can be twisted around as your players desire. Nowhere near as detailed as Forgotten Realms or Glorantha, but like many OSR games it relies on a uniquely weird setting and a whole lot of tables to inspire the GM when coming up with adventures - when the dozen shorts in the book run out. [*][B]no elves [/B]None. No dwarves either. Nor plain old humans for that matter. All the kin are unique to the setting, and the one fungal kin doesn't care that you don't like myconids because that's not what they are.[B] [/B] [*][B]no dwarves [/B]You'd have to stuff the closest parallel into a hydraulic press and glue fake beards on the corpses to turn a tuskarin into anything much like a Dwarf. [*][B]a variety of non-human races to play[/B] It's nothing but non-humans. Closest you even get are few humanoids like the Cloven and Tuskarin, and a few kin like the glyphx aren't even organics. Technically there's eight of them in total, but some kin like buforog and chimru are really a culture shared between multiple species with similar environmental preferences or common philosophies. [*][B]lean to the side of serious or darker[/B] Turn the dial as desired. The threats to Eskhara can be as dire as you like, or you downplay them in favor of relatively petty feuding between the residents of the world itself. [*][B]Rules system does not matter, any is ok. [/B]That's a strange thing not care about, but FWIW it's a heavily-modified variant of Mecha Hack (a scifi game) which is itself based on the Black Hack OSR rues set. Where MH was more obviously drawing from Black Hack's OD&D roots, Aether Nexus feels like it pulls more from modern-ish games, with a tactical system that reminds me a bit of both 4E D&D and Lancer without being either. [/LIST] Could use a supplement book adding more foes like the Mission Manual did for Mecha Hack, but it's still more complete as is than MH was, and it's under a year old still. Might happen yet. [/QUOTE]
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