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What other fantasy games are out there?
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<blockquote data-quote="aramis erak" data-source="post: 9686797" data-attributes="member: 6779310"><p>So going through my hard drive...</p><p></p><p><em><u>Jackals</u></em>: bronze age fantasy, set in a close analogue to the middle east, using a d100 based system, with both a system of awarded automatic advancements, and use-to-raise check rolls. No non-humans as PCs. Magic is linked to the culture of the caster. Several intelligent monsters as NPCs.</p><p></p><p><em><u>Angel</u></em> (PDF only): PCs are usually humans who know demons, or demons. Not all are evil. Well, almost all vampires are evil; only the handful that the gypsies have restored their souls to are not evil. Such as the titular Angel. The system (Cinematic Unisystem aka Unisystem Light) is 100% interoperable with Army of Darkness, Buffy the Vampire Slayer, and Ghosts of Albion. The differences are in character gen and the magic available. Note that it's modern "urban fantasy" - the supernaturals are hiding in the shadows...</p><p></p><p><em><u>Feng Shui 2</u></em>: This is not of need silly. It can be run that way. Rules semi-light, several non-humans available, no elves nor dwarves. Does have time travel and simian PCs from the post-holocaust future; the time travel is to specific timeframes, not directly controllable. </p><p></p><p><em><u>Mouse Guard</u></em>: A vaguely turn of the 12th century tone, but of anthropomorphic mice. Built to support the serious drama in play, and quite successful if one actually accepts the rules. Experience with other games from Crane and Olavsruud helpful, but not essential. No other playable species.</p><p></p><p><em><u>Lace and Steel</u></em>: a fantasy setting in the Musketeer period style... </p><p>Civilized Races: Humans, Half-Horses (“Centaurs”)</p><p>Wild Races: Satyrs, Harpies, Merfolk</p><p>Faerie Races: Fairies, The “Halflings”, Pixies, Hobgoblins And Goblins, Trolls, Ogres</p><p>Note that the halflings are not Tolkien's halflings, but half-faeries.</p><p>I've not gotten L&S to table, but I have played a few fights out... its amusing. As a person who's studied Renaissance heavy-blade fencing... it feels right.</p><p></p><p><em><u>Mazes and Minotaurs</u></em>: It's a very playable retrostyle game, the non-humans are race as class, specifically Nymphs, and in RM&M, Centaurs.</p><p></p><p><em><u>Paleomythic</u></em>: Stone age RPG; custom system. Love the read, I'll never run the system.</p><p></p><p><em><u>Planet of the Apes</u></em>: based upon the "classic" movies. Technically Sci-Fi, but the ape end of the timeline isn't high tech. 4 Species: Human, Chimp, Gorilla, and Orangutan... uses the classic D6 system. </p><p></p><p><em><u>Pugmire</u></em>: All PCs are anthropomorphic dogs in a post-human setting. Mechanics are close to D&D 5, except how classes work and in using fiat leveling only.</p><p></p><p><em><u>Monarchies of Mau</u></em>: Pugmire system, but with cats.</p><p></p><p><em><u>Pirates of Pugmire</u></em>: expansion for pugmire and/or Monarchies adding birds and lizards and pirate theme.</p><p></p><p><em><u>Squeaks in the Deep</u></em>: Rats and Mice in the pugmire system/setting.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9686797, member: 6779310"] So going through my hard drive... [I][U]Jackals[/U][/I]: bronze age fantasy, set in a close analogue to the middle east, using a d100 based system, with both a system of awarded automatic advancements, and use-to-raise check rolls. No non-humans as PCs. Magic is linked to the culture of the caster. Several intelligent monsters as NPCs. [I][U]Angel[/U][/I] (PDF only): PCs are usually humans who know demons, or demons. Not all are evil. Well, almost all vampires are evil; only the handful that the gypsies have restored their souls to are not evil. Such as the titular Angel. The system (Cinematic Unisystem aka Unisystem Light) is 100% interoperable with Army of Darkness, Buffy the Vampire Slayer, and Ghosts of Albion. The differences are in character gen and the magic available. Note that it's modern "urban fantasy" - the supernaturals are hiding in the shadows... [I][U]Feng Shui 2[/U][/I]: This is not of need silly. It can be run that way. Rules semi-light, several non-humans available, no elves nor dwarves. Does have time travel and simian PCs from the post-holocaust future; the time travel is to specific timeframes, not directly controllable. [I][U]Mouse Guard[/U][/I]: A vaguely turn of the 12th century tone, but of anthropomorphic mice. Built to support the serious drama in play, and quite successful if one actually accepts the rules. Experience with other games from Crane and Olavsruud helpful, but not essential. No other playable species. [I][U]Lace and Steel[/U][/I]: a fantasy setting in the Musketeer period style... Civilized Races: Humans, Half-Horses (“Centaurs”) Wild Races: Satyrs, Harpies, Merfolk Faerie Races: Fairies, The “Halflings”, Pixies, Hobgoblins And Goblins, Trolls, Ogres Note that the halflings are not Tolkien's halflings, but half-faeries. I've not gotten L&S to table, but I have played a few fights out... its amusing. As a person who's studied Renaissance heavy-blade fencing... it feels right. [I][U]Mazes and Minotaurs[/U][/I]: It's a very playable retrostyle game, the non-humans are race as class, specifically Nymphs, and in RM&M, Centaurs. [I][U]Paleomythic[/U][/I]: Stone age RPG; custom system. Love the read, I'll never run the system. [I][U]Planet of the Apes[/U][/I]: based upon the "classic" movies. Technically Sci-Fi, but the ape end of the timeline isn't high tech. 4 Species: Human, Chimp, Gorilla, and Orangutan... uses the classic D6 system. [I][U]Pugmire[/U][/I]: All PCs are anthropomorphic dogs in a post-human setting. Mechanics are close to D&D 5, except how classes work and in using fiat leveling only. [I][U]Monarchies of Mau[/U][/I]: Pugmire system, but with cats. [I][U]Pirates of Pugmire[/U][/I]: expansion for pugmire and/or Monarchies adding birds and lizards and pirate theme. [I][U]Squeaks in the Deep[/U][/I]: Rats and Mice in the pugmire system/setting. [/QUOTE]
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