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General Tabletop Discussion
*Dungeons & Dragons
What other general common spell lists should there be?
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<blockquote data-quote="AliasBot" data-source="post: 8739906" data-attributes="member: 7021806"><p>In principle, my actual preference would be for spell lists to be fully or almost-fully decided at subclass level, with every caster subclass (or martial subclass that gains access to a spell list) getting its own bespoke list. In practice, I can recognize that tracking spell lists that granularly would be a pain, even with extensive use of spell tags, but I'd still prefer dividing spells out into a larger number of spell lists, with each individual list being narrower and more tightly thematic: a spell list for pyromancy, for necromancy, for storm magic, for mind magic, and so on.</p><p></p><p>(The Primal spell list would specifically cover animals, plants, and elemental earth. Spells that are specifically flavored as religious rituals would be available to all Clerics in some capacity regardless of subclass, whether as spells or just as class features, but otherwise the closest thing to a Divine spell list would be a "holy magic" or "light magic" list that covers radiant light and healing/revivification. Arcane magic would get carved up particularly heavily, with the closest thing to an arcane spell list being an "academic magic" list made up of spells that were very clearly invented by specifically a Wizard.)</p><p></p><p>...as far as "spell lists that are even somewhat likely," I think a distinct "spooky" spell list makes sense, whether that's Shadow, Occult, or expanding Necromancy out into a wider variety of effects. A Psionic spell list would also be reasonable. Beyond that, the main possible hole that I can think of is a spell list that makes sense as the "default" for Bards, which are narrower in range of effects than would make sense to get straight-up access to the same spell list Wizards pull from, but don't line up great with the effects that would belong on any one other spell list.</p><p></p><p>(Dunamancy also makes a lot of sense as its own spell list - in some ways it kind of already is, to the extent that power source-based spell lists exist in 5E - but it's not exactly a core element of D&D: that would probably have to be something introduced if we got another Exandria book post-2024.)</p></blockquote><p></p>
[QUOTE="AliasBot, post: 8739906, member: 7021806"] In principle, my actual preference would be for spell lists to be fully or almost-fully decided at subclass level, with every caster subclass (or martial subclass that gains access to a spell list) getting its own bespoke list. In practice, I can recognize that tracking spell lists that granularly would be a pain, even with extensive use of spell tags, but I'd still prefer dividing spells out into a larger number of spell lists, with each individual list being narrower and more tightly thematic: a spell list for pyromancy, for necromancy, for storm magic, for mind magic, and so on. (The Primal spell list would specifically cover animals, plants, and elemental earth. Spells that are specifically flavored as religious rituals would be available to all Clerics in some capacity regardless of subclass, whether as spells or just as class features, but otherwise the closest thing to a Divine spell list would be a "holy magic" or "light magic" list that covers radiant light and healing/revivification. Arcane magic would get carved up particularly heavily, with the closest thing to an arcane spell list being an "academic magic" list made up of spells that were very clearly invented by specifically a Wizard.) ...as far as "spell lists that are even somewhat likely," I think a distinct "spooky" spell list makes sense, whether that's Shadow, Occult, or expanding Necromancy out into a wider variety of effects. A Psionic spell list would also be reasonable. Beyond that, the main possible hole that I can think of is a spell list that makes sense as the "default" for Bards, which are narrower in range of effects than would make sense to get straight-up access to the same spell list Wizards pull from, but don't line up great with the effects that would belong on any one other spell list. (Dunamancy also makes a lot of sense as its own spell list - in some ways it kind of already is, to the extent that power source-based spell lists exist in 5E - but it's not exactly a core element of D&D: that would probably have to be something introduced if we got another Exandria book post-2024.) [/QUOTE]
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What other general common spell lists should there be?
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