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General Tabletop Discussion
*TTRPGs General
What other RPGs have a heaping helping of adventure support?
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<blockquote data-quote="Neonchameleon" data-source="post: 6232267" data-attributes="member: 87792"><p>First I'm going to point in a completely different direction. There are a number of games (Fiasco, Leverage, Dungeon World*, Fate) that encourage you to "Draw maps, leave blanks" - or in other words only go into the session with a skeleton of what's going to happen, and the rest is decided at the table. And I think a handful of capers in <a href="http://rpg.drivethrustuff.com/product/85727/Leverage-Roleplaying-Game" target="_blank">Leverage</a> could work really <em>really</em> well with kids. (If you don't know Leverage as a series, imagine you were running The A Team).</p><p></p><p>Most adventure support goes to large games. GURPS has a few. WFRP (any edition) has a lot - and some pretty good ones. Paranoia - probably not with kids. Or possibly very much yes with kids - it depends on the kids. Call of Cthulu has a lot, of course. But coming from the new pile I'm going to suggest <a href="http://rpg.drivethrustuff.com/browse.php?keywords=firefly+echoes+of+war&x=-1150&y=-180&author=&artist=&pfrom=&pto=" target="_blank">Firefly: Echoes of War</a>. Four adventures so far, more on the way. (And a main rulebook on the way - not that you need it). Firefly's also one of those settings where each adventure almost stands alone (as the ship flies somewhere else), all are well written and fun.</p><p></p><p>* I'm not going to suggest Apocalypse World or Monsterhearts for kids. Tremulus (think a more improvised Call of Cthulu) might be an idea.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6232267, member: 87792"] First I'm going to point in a completely different direction. There are a number of games (Fiasco, Leverage, Dungeon World*, Fate) that encourage you to "Draw maps, leave blanks" - or in other words only go into the session with a skeleton of what's going to happen, and the rest is decided at the table. And I think a handful of capers in [URL="http://rpg.drivethrustuff.com/product/85727/Leverage-Roleplaying-Game"]Leverage[/URL] could work really [I]really[/I] well with kids. (If you don't know Leverage as a series, imagine you were running The A Team). Most adventure support goes to large games. GURPS has a few. WFRP (any edition) has a lot - and some pretty good ones. Paranoia - probably not with kids. Or possibly very much yes with kids - it depends on the kids. Call of Cthulu has a lot, of course. But coming from the new pile I'm going to suggest [URL="http://rpg.drivethrustuff.com/browse.php?keywords=firefly+echoes+of+war&x=-1150&y=-180&author=&artist=&pfrom=&pto="]Firefly: Echoes of War[/URL]. Four adventures so far, more on the way. (And a main rulebook on the way - not that you need it). Firefly's also one of those settings where each adventure almost stands alone (as the ship flies somewhere else), all are well written and fun. * I'm not going to suggest Apocalypse World or Monsterhearts for kids. Tremulus (think a more improvised Call of Cthulu) might be an idea. [/QUOTE]
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