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General Tabletop Discussion
*TTRPGs General
What other RPGs have a heaping helping of adventure support?
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<blockquote data-quote="scourger" data-source="post: 6233121" data-attributes="member: 12328"><p>The newest Gamma World (GW) is all mutants on the random character generation tables except for the engineered human result if you roll the same base origin result twice. You could let everyone choose to play engineered humans, but there would be little difference in all the player characters except for random skills. It would take a few tweaks to retcon it to an all human game, but it could be done. I think it is a fine game and would work well for your application; although it would be a bit light on mechanical character development, and your players would have to be OK with that. </p><p></p><p>I think a better candidate is the brilliant Omega World (OW) d20 mini-game. It is a concise adaption of Gamma World to the d20 D&D game engine. It does the pure strain human (PSH) idea very well, especially if you house rule that high tech is usable by PSH only - as it was in older editions of GW. I had a lot of fun with that game and would run it again in a minute. In fact, I would run the remaining new Gamma World adventures that we didn't finish using OW; but that is really because my players want a crunchier level of developing their PCs' abilities, skills & feats. You easily can run a published d20 adventure as an OW adventure, and there a guidelines for doing so in the OW game. It's a steal for less than $5 pdf: <a href="http://paizo.com/products/btpy7zeq" target="_blank">http://paizo.com/products/btpy7zeq</a></p><p></p><p></p><p></p><p>As noted above, I think you can run GW or OW without creating adventures from whole cloth or rewriting them to be kid friendly. </p><p></p><p>As for Savage Worlds (SW), I find my prep time to run SW is about 90% less than d20 games, so it really almost runs itself once you choose a plot point or other set of published adventures. The mechanics are set up so more easily that I am able to focus more on story development. I can prep SW in an hour or less for a night of gaming as opposed to almost 1:1 prep time for other games.</p></blockquote><p></p>
[QUOTE="scourger, post: 6233121, member: 12328"] The newest Gamma World (GW) is all mutants on the random character generation tables except for the engineered human result if you roll the same base origin result twice. You could let everyone choose to play engineered humans, but there would be little difference in all the player characters except for random skills. It would take a few tweaks to retcon it to an all human game, but it could be done. I think it is a fine game and would work well for your application; although it would be a bit light on mechanical character development, and your players would have to be OK with that. I think a better candidate is the brilliant Omega World (OW) d20 mini-game. It is a concise adaption of Gamma World to the d20 D&D game engine. It does the pure strain human (PSH) idea very well, especially if you house rule that high tech is usable by PSH only - as it was in older editions of GW. I had a lot of fun with that game and would run it again in a minute. In fact, I would run the remaining new Gamma World adventures that we didn't finish using OW; but that is really because my players want a crunchier level of developing their PCs' abilities, skills & feats. You easily can run a published d20 adventure as an OW adventure, and there a guidelines for doing so in the OW game. It's a steal for less than $5 pdf: [url]http://paizo.com/products/btpy7zeq[/url] As noted above, I think you can run GW or OW without creating adventures from whole cloth or rewriting them to be kid friendly. As for Savage Worlds (SW), I find my prep time to run SW is about 90% less than d20 games, so it really almost runs itself once you choose a plot point or other set of published adventures. The mechanics are set up so more easily that I am able to focus more on story development. I can prep SW in an hour or less for a night of gaming as opposed to almost 1:1 prep time for other games. [/QUOTE]
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