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General Tabletop Discussion
*TTRPGs General
What other settings should get the FR treatment?
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<blockquote data-quote="jdrakeh" data-source="post: 4447947" data-attributes="member: 13892"><p>Agreed. The first Darksun box set was brilliant swords and sorcery gaming, resembling a reimagining of Howard's Conan via traditional D&D (no, those horrid AD&D 1e Conan modules do <em>not</em> count). And I'll add. . . </p><p></p><p>Ravenloft. In my opinion, each subsquent streamlining of the setting gets even better.</p><p></p><p>Ravenloft (as a setting) started off as an almost satirical mishmash of <em>every</em> iconic Universal Horror film monster with a thin patina of fantasy slapped on for good measure. This was a good idea, but very hard to take seriously. </p><p></p><p>Every subsequent reissue of Ravenloft since that time has dialed back the campiness of its predecessors, with the Domains of Dread hardcover making Ravenloft an actual, persistent, world setting and editing out some of the more superfluous (or ridiculous) domains. </p><p></p><p>I'd like to see one more revision that takes down the "A vampire in every coffin, a werewolf in every forest!" trope for good. Stake that sucker, cut off its head, and then burn the corpse. Ravenloft still needs monsters, but they shouldn't be so common as to become <em>mundane</em>. </p><p></p><p>I'd also like to see fewer representations of monsters or monster hunters from other recognized media. In fact, I think that some classic D&D monsters of a more alien nature (e.g., ropers) re-worked to be slightly darker would come off as <em>far</em> more frightening than <em>yet another</em> cadre of mummies/werewolves/ghosts/vampires/etc.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4447947, member: 13892"] Agreed. The first Darksun box set was brilliant swords and sorcery gaming, resembling a reimagining of Howard's Conan via traditional D&D (no, those horrid AD&D 1e Conan modules do [i]not[/i] count). And I'll add. . . Ravenloft. In my opinion, each subsquent streamlining of the setting gets even better. Ravenloft (as a setting) started off as an almost satirical mishmash of [I]every[/I] iconic Universal Horror film monster with a thin patina of fantasy slapped on for good measure. This was a good idea, but very hard to take seriously. Every subsequent reissue of Ravenloft since that time has dialed back the campiness of its predecessors, with the Domains of Dread hardcover making Ravenloft an actual, persistent, world setting and editing out some of the more superfluous (or ridiculous) domains. I'd like to see one more revision that takes down the "A vampire in every coffin, a werewolf in every forest!" trope for good. Stake that sucker, cut off its head, and then burn the corpse. Ravenloft still needs monsters, but they shouldn't be so common as to become [I]mundane[/I]. I'd also like to see fewer representations of monsters or monster hunters from other recognized media. In fact, I think that some classic D&D monsters of a more alien nature (e.g., ropers) re-worked to be slightly darker would come off as [I]far[/I] more frightening than [I]yet another[/I] cadre of mummies/werewolves/ghosts/vampires/etc. [/QUOTE]
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What other settings should get the FR treatment?
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