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What other settings should get the FR treatment?
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<blockquote data-quote="Irda Ranger" data-source="post: 4448036" data-attributes="member: 1003"><p>Just another vote for Dark Sun. </p><p></p><p>As long as they don't try to crowbar in the Core Races and Classes like they did during 3E. What a travesty. I guess Dragonborn are ok in <s>Core 4E World</s>, sorry, Forgotten Realms, and Paladins have always been there, but they have no place in Dark Sun.</p><p></p><p>I'd appreciate a 4E update for Ravenloft and Spelljammer, but I don't see any benefit in a world-shaking event/time jump for them. </p><p></p><p>I don't think Planescape even can be updated. The cosmology is just so different that half to the factions and thematic plots don't even make sense any more. If they wanted to create a setting "inspired by" Planescape, I guess that could work as long as they put some thought into the factions. Planescape is hard to get right, because the philosophy has to be carefully thought out. The current generation of WotC developers don't really strike me as deep thinkers on a metaphysical level, even if they clearly give a great deal of thought to how to design good games.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4448036, member: 1003"] Just another vote for Dark Sun. As long as they don't try to crowbar in the Core Races and Classes like they did during 3E. What a travesty. I guess Dragonborn are ok in [S]Core 4E World[/S], sorry, Forgotten Realms, and Paladins have always been there, but they have no place in Dark Sun. I'd appreciate a 4E update for Ravenloft and Spelljammer, but I don't see any benefit in a world-shaking event/time jump for them. I don't think Planescape even can be updated. The cosmology is just so different that half to the factions and thematic plots don't even make sense any more. If they wanted to create a setting "inspired by" Planescape, I guess that could work as long as they put some thought into the factions. Planescape is hard to get right, because the philosophy has to be carefully thought out. The current generation of WotC developers don't really strike me as deep thinkers on a metaphysical level, even if they clearly give a great deal of thought to how to design good games. [/QUOTE]
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