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What other settings should get the FR treatment?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4448234" data-attributes="member: 19083"><p>oh hell no, do NOT muck up Dark Sun, *agrees with Waylander*</p><p>Just strip it back to the 1st boxed set, ignore the trash that came after it (bar Dune Trader and 1 or 2 others that just expanded the settign rather than destroyed it), ther'e sno damned need, or was no need, to mess that setting up.</p><p></p><p>And as I've bitterly complianed elsewhere, what makes the 4thed FRCG utter garbage <em>to me</em> is: they lost the plot, they lost the flavour. I pick the book up and...what is the Forgotten Realms? Why should I play it? It's just a bland, generic setting.</p><p>So why play it at all? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>What I'd do:</p><p>-Dark Sun, exactly as 1st boxed set. Stuff after that sucked!</p><p></p><p>-it's vital to keep a coherent art style, font etc specifically for each setting, do NOT overlook this, it's vital to the coherence of the product setting. So don't use the current 4th ed art, it must be unqique for each setting, see Brom and Baxa and how they really made Dark Sun what it is by their art.</p><p></p><p>-Templars are just clerics, get over it folks! The Sorceror-Kings are gods, <em>as far as Athasians are concerned</em>, I don't mean literal gods, but demi-gods, treated like-gods etc. their templars = clerics, their bureacratic powers are divorced form and nothing to do with thier combat (D&D) power. Again, deal with this. A character's level has little to do with how high up/favoured he maybe as a templar.</p><p>So a 15th level "battle" templar, may not have all the legal authority given to him, that a weasely 5ht level sneak may have.</p><p></p><p>-No tieflings, they were never in Dark SUn, shouldn't be in it now, except, some rare place etc where there's a link to the infernal planes.</p><p></p><p>-I would suggest, with the new cosmology, saying that the Abyss has links ot Athas, would make sense, as Athas is so linked to the elemental planes (Elemental Chaos now houses the Abyss in 4th ed).</p><p>The "Black" and the "grey" need worked on, I'd say that some event has severed Athas from the Astral Sea, forming "the Grey", preventing gods etc.</p><p></p><p>-Metal weapons must NOT be givien bonuses, sigh, keep heairng folk saying that on Athasian debates...<em>rubbish</em>. Steel weapons are the defaolt in D&D, do not make the mistake of thinking you need ot boost Athsian low quality weapon's <em>up</em> to the base standard of gear, or you skew the whole game mechanics.</p><p></p><p>inapproporiate/poor weapons/armour should just get -1 hit/damage/AC, end of story.</p><p></p><p>Having said that, agafari wood is as good as metal, and things like "psionically tempered" obsidian would be better than steel (obsidian is incredibly sharp and much harder than steel, if it could be psioniclaly tempered ot remove weaknesses, wow, very nasty weapons indeed).</p><p>Also, folk would create good armour from materials other worlds wouldn't have, like chitin breastplates, scalemail made drake scales etc. So, you can have materials at least as good as steel , but rare.</p><p></p><p>-Half-giants MUST be Large, I mean, half-<strong>giant</strong>...<em>duh</em>!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Balance them in soem good way, maybe reducing number of powers they can learn, or Int/Wis/Cha penalties, 4th ed does not always need to have "no penalties". their Str and Con should have major bonuses. Remember, Athasian half-giants are 10' tall and weigh 1000+lbs!</p><p></p><p>-Embrace the differences, do NOT make it bland, people don't like "Bland".</p><p></p><p>-A Dark Sun setting would require a psionic book!</p><p></p><p>-Defilers *are* more powerful than normal arcane casters it's as simple as that, again, tough! Deal with it. The defilers *won*, that's why the sorceror-kings rule.</p><p>make Defiling a feat, it boosts arcane spells, sucks life out of area around based on caster level?</p><p>However, every "civilized" critter hates them, and kills on sight.</p><p></p><p>man, I'd have fun with 4th ed Dark Sun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4448234, member: 19083"] oh hell no, do NOT muck up Dark Sun, *agrees with Waylander* Just strip it back to the 1st boxed set, ignore the trash that came after it (bar Dune Trader and 1 or 2 others that just expanded the settign rather than destroyed it), ther'e sno damned need, or was no need, to mess that setting up. And as I've bitterly complianed elsewhere, what makes the 4thed FRCG utter garbage [I]to me[/I] is: they lost the plot, they lost the flavour. I pick the book up and...what is the Forgotten Realms? Why should I play it? It's just a bland, generic setting. So why play it at all? :( What I'd do: -Dark Sun, exactly as 1st boxed set. Stuff after that sucked! -it's vital to keep a coherent art style, font etc specifically for each setting, do NOT overlook this, it's vital to the coherence of the product setting. So don't use the current 4th ed art, it must be unqique for each setting, see Brom and Baxa and how they really made Dark Sun what it is by their art. -Templars are just clerics, get over it folks! The Sorceror-Kings are gods, [I]as far as Athasians are concerned[/I], I don't mean literal gods, but demi-gods, treated like-gods etc. their templars = clerics, their bureacratic powers are divorced form and nothing to do with thier combat (D&D) power. Again, deal with this. A character's level has little to do with how high up/favoured he maybe as a templar. So a 15th level "battle" templar, may not have all the legal authority given to him, that a weasely 5ht level sneak may have. -No tieflings, they were never in Dark SUn, shouldn't be in it now, except, some rare place etc where there's a link to the infernal planes. -I would suggest, with the new cosmology, saying that the Abyss has links ot Athas, would make sense, as Athas is so linked to the elemental planes (Elemental Chaos now houses the Abyss in 4th ed). The "Black" and the "grey" need worked on, I'd say that some event has severed Athas from the Astral Sea, forming "the Grey", preventing gods etc. -Metal weapons must NOT be givien bonuses, sigh, keep heairng folk saying that on Athasian debates...[I]rubbish[/I]. Steel weapons are the defaolt in D&D, do not make the mistake of thinking you need ot boost Athsian low quality weapon's [I]up[/I] to the base standard of gear, or you skew the whole game mechanics. inapproporiate/poor weapons/armour should just get -1 hit/damage/AC, end of story. Having said that, agafari wood is as good as metal, and things like "psionically tempered" obsidian would be better than steel (obsidian is incredibly sharp and much harder than steel, if it could be psioniclaly tempered ot remove weaknesses, wow, very nasty weapons indeed). Also, folk would create good armour from materials other worlds wouldn't have, like chitin breastplates, scalemail made drake scales etc. So, you can have materials at least as good as steel , but rare. -Half-giants MUST be Large, I mean, half-[B]giant[/B]...[I]duh[/I]!! ;) Balance them in soem good way, maybe reducing number of powers they can learn, or Int/Wis/Cha penalties, 4th ed does not always need to have "no penalties". their Str and Con should have major bonuses. Remember, Athasian half-giants are 10' tall and weigh 1000+lbs! -Embrace the differences, do NOT make it bland, people don't like "Bland". -A Dark Sun setting would require a psionic book! -Defilers *are* more powerful than normal arcane casters it's as simple as that, again, tough! Deal with it. The defilers *won*, that's why the sorceror-kings rule. make Defiling a feat, it boosts arcane spells, sucks life out of area around based on caster level? However, every "civilized" critter hates them, and kills on sight. man, I'd have fun with 4th ed Dark Sun! :) [/QUOTE]
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