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What other settings should get the FR treatment?
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<blockquote data-quote="icarusfallz" data-source="post: 4449027" data-attributes="member: 55315"><p>My 2 coppers:</p><p></p><p>A 100 year jump is, in my opinion, not enough for some things to change. When you have Elves that live 1000 years plus, it's hard to do enough in 100 years that they would even notice. Now, I'm not saying that I want ANY setting to jump more than 1000 years, I'm just saying that the whole timeline jump thing might be moot when you have characters that can blink and miss it. </p><p></p><p>Remember Council of Wyrms? While playing dragons, 100 years was NOTHING. The same would go for a Birthright game that featured elven kings and queens. They'd probably fail to notice most upheavals.</p><p></p><p>To note a different game system, Vampire: The Dark Ages was awesome, jumping BACKWARDS in time, and giving us a whole new perspective. Wouldn't it be great to have a setting (Mystara, perhaps) jump like 1000+ years into its PAST. Let the characters interact with some of the legends of that world. Maybe the discovery of the Hollow World.</p><p></p><p>As to Dark Sun and Planescape. I played both of them in 2e, and converted a lot of stuff for them into 3e. I love both of these settings. </p><p></p><p>I disagree that Dark Sun has to be (or ever was) a PoL setting. The city states were HUGE, and there were a lot of solid trade routes between them. Shipping lanes on the sea of silt? Yeah. Now the wilderness was VERY wild, but the cities were VERY urban. </p><p></p><p>Also, Dark Sun needs a really good Psionic system, and would hve to introduce Elementalists and Templars to replace standard clerics. No Paladins, but add Gladiators. I like what others have said about Defilers, but I wonder if Warloks would work here. Maybe Warlocks could make pacts with Dragon Kings...</p><p></p><p> No Dragonborn or Tieflings, but add Muls and Half-Giants. Goliaths would totally fit into Dark Sun, as would Genasi. These two new races would appease those who think that the setting would REQUIRE new stuff added in to update, while keeping the flavor of the original. Also, </p><p></p><p>Planescape is another story. This setting is probably my favorite of all time. A 100 year jump in a setting where many creatures are virtually immortal? Laughable, right? Hard to do a TRADITIONAL Planescape game without the Great Wheel cosmology? Well, you haven't read Monte Cook's Beyond Countless Doorways. It CAN be done. </p><p></p><p>I loved Planescape for all of the possibilities in a game based more on ideologies and political infighting. I believe that this CAN be done in 4E, but I am the type that believes that role-playing is what you make of it. Sure, the base 4E assumption is that the core books are all rules, mostly for combat. Nothing says that settings can't include huge amounts of flavor and RP material, though. This is what would make Planescape (and Dark Sun) shine.</p><p></p><p>The Blood War was cool in 2E, but really, the newness of Demons hating EVERYTHING, and Devils being "So Damn Smooth" is WAY cooler. Having Angels that serve ALL of the gods is a great idea, too. and I'd love to see more about the Inevitables and the Incarnates. </p><p></p><p>Fianlly, the new cosmology would keep Planescape from EVER being limited. No longewr are there just nine (albeit infinite) planes, but you could have all new planes. They could be discovered by the PCs. My main problem with Planescape was that it all seemed mapped out. Imagine a PoL type campaign where Sigil is your main Point of Light, with the PCs acting as planer explorers.</p><p></p><p>I love the potential.</p></blockquote><p></p>
[QUOTE="icarusfallz, post: 4449027, member: 55315"] My 2 coppers: A 100 year jump is, in my opinion, not enough for some things to change. When you have Elves that live 1000 years plus, it's hard to do enough in 100 years that they would even notice. Now, I'm not saying that I want ANY setting to jump more than 1000 years, I'm just saying that the whole timeline jump thing might be moot when you have characters that can blink and miss it. Remember Council of Wyrms? While playing dragons, 100 years was NOTHING. The same would go for a Birthright game that featured elven kings and queens. They'd probably fail to notice most upheavals. To note a different game system, Vampire: The Dark Ages was awesome, jumping BACKWARDS in time, and giving us a whole new perspective. Wouldn't it be great to have a setting (Mystara, perhaps) jump like 1000+ years into its PAST. Let the characters interact with some of the legends of that world. Maybe the discovery of the Hollow World. As to Dark Sun and Planescape. I played both of them in 2e, and converted a lot of stuff for them into 3e. I love both of these settings. I disagree that Dark Sun has to be (or ever was) a PoL setting. The city states were HUGE, and there were a lot of solid trade routes between them. Shipping lanes on the sea of silt? Yeah. Now the wilderness was VERY wild, but the cities were VERY urban. Also, Dark Sun needs a really good Psionic system, and would hve to introduce Elementalists and Templars to replace standard clerics. No Paladins, but add Gladiators. I like what others have said about Defilers, but I wonder if Warloks would work here. Maybe Warlocks could make pacts with Dragon Kings... No Dragonborn or Tieflings, but add Muls and Half-Giants. Goliaths would totally fit into Dark Sun, as would Genasi. These two new races would appease those who think that the setting would REQUIRE new stuff added in to update, while keeping the flavor of the original. Also, Planescape is another story. This setting is probably my favorite of all time. A 100 year jump in a setting where many creatures are virtually immortal? Laughable, right? Hard to do a TRADITIONAL Planescape game without the Great Wheel cosmology? Well, you haven't read Monte Cook's Beyond Countless Doorways. It CAN be done. I loved Planescape for all of the possibilities in a game based more on ideologies and political infighting. I believe that this CAN be done in 4E, but I am the type that believes that role-playing is what you make of it. Sure, the base 4E assumption is that the core books are all rules, mostly for combat. Nothing says that settings can't include huge amounts of flavor and RP material, though. This is what would make Planescape (and Dark Sun) shine. The Blood War was cool in 2E, but really, the newness of Demons hating EVERYTHING, and Devils being "So Damn Smooth" is WAY cooler. Having Angels that serve ALL of the gods is a great idea, too. and I'd love to see more about the Inevitables and the Incarnates. Fianlly, the new cosmology would keep Planescape from EVER being limited. No longewr are there just nine (albeit infinite) planes, but you could have all new planes. They could be discovered by the PCs. My main problem with Planescape was that it all seemed mapped out. Imagine a PoL type campaign where Sigil is your main Point of Light, with the PCs acting as planer explorers. I love the potential. [/QUOTE]
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