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What other settings should get the FR treatment?
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<blockquote data-quote="El Mahdi" data-source="post: 4449956" data-attributes="member: 59506"><p>I agree 100%. If there was no new material for a campaign setting, fans would either let it die a quiet death, or make up there own stuff. If a campaign is updated, and people don't like it, they can either let it die a quiet death (or complain loudly for a "not so quiet death"), or make up there own stuff. Same thing either way. So how does this hurt anybody or come off as unfair.</p><p> </p><p>As far as resetting a campaign back to zero, I think this would be absolute suicide for a game company. If you do this you have only two options:</p><p> </p><p>1. Take the campaign back to the beginning - keep everything that happened in the previous timeline as canon - essentially reprint all of the old material, but updated for your new system - and then have everybody play back through events that are already written in stone.</p><p> </p><p>2. Take the campaign back to the beginning, and then start anew - creating new history and events (a complete retcon and re-envisioning).</p><p> </p><p>The problem with #1 is very few people enjoy running campaigns and adventures where they have no control over major events (as has been said by a lot of people on these forums - example: FR Avatar Crisis adventures). I just don't see how a game company could make adequate revenue off this approach.</p><p> </p><p>The problem with #2 is, if fans feel abandoned and betrayed when a campaign world is updated, imagine the feelings if their favorite campaign, the one for which they have a library of source material, is completely retconned, absolutely invalidating their library of "canon" materials. I don't see how a game company could make <em>any</em> revenue off this aproach.</p><p> </p><p> </p><p>If a company has a property that has been a fan favorite, and bottom line, a good revenue producer, they are going to keep using it. They'd be stupid not to. If you don't like it, don't use it. I just can't understand feeling betrayed or cheated by this.</p><p> </p><p>(Now if the product is meant to be a sourcebook, but doesn't have all of the info needed to be a complete sourcebook, and that info can only come from another product that you also have to buy, that's not cool. But then again, that's another thread entirely.<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />)</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4449956, member: 59506"] I agree 100%. If there was no new material for a campaign setting, fans would either let it die a quiet death, or make up there own stuff. If a campaign is updated, and people don't like it, they can either let it die a quiet death (or complain loudly for a "not so quiet death"), or make up there own stuff. Same thing either way. So how does this hurt anybody or come off as unfair. As far as resetting a campaign back to zero, I think this would be absolute suicide for a game company. If you do this you have only two options: 1. Take the campaign back to the beginning - keep everything that happened in the previous timeline as canon - essentially reprint all of the old material, but updated for your new system - and then have everybody play back through events that are already written in stone. 2. Take the campaign back to the beginning, and then start anew - creating new history and events (a complete retcon and re-envisioning). The problem with #1 is very few people enjoy running campaigns and adventures where they have no control over major events (as has been said by a lot of people on these forums - example: FR Avatar Crisis adventures). I just don't see how a game company could make adequate revenue off this approach. The problem with #2 is, if fans feel abandoned and betrayed when a campaign world is updated, imagine the feelings if their favorite campaign, the one for which they have a library of source material, is completely retconned, absolutely invalidating their library of "canon" materials. I don't see how a game company could make [I]any[/I] revenue off this aproach. If a company has a property that has been a fan favorite, and bottom line, a good revenue producer, they are going to keep using it. They'd be stupid not to. If you don't like it, don't use it. I just can't understand feeling betrayed or cheated by this. (Now if the product is meant to be a sourcebook, but doesn't have all of the info needed to be a complete sourcebook, and that info can only come from another product that you also have to buy, that's not cool. But then again, that's another thread entirely.:angel:) [/QUOTE]
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