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General Tabletop Discussion
*Dungeons & Dragons
What Paizo Adventures (Paths or otherwise) Have You Run in 5E
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<blockquote data-quote="Nightfly" data-source="post: 9633309" data-attributes="member: 89601"><p>God, yes. This can be a big problem with PF 1e stuff (I don't know about 2e material). For example, the megadungeon that is the 5th module in the Curse of the Crimson Throne adventure path is much, much, much too big for 5e. I cut out all the sub-floors and it was still overwhelming. It took <em>months</em>. In retrospect, I wish I'd cut about half of it.</p><p></p><p>The rest of that adventure path was not so bad, and big stretches of it were fine as is, so it depends. When I ran Burnt Offerings (the first adventure in Rise of the Runelords) everything was smooth sailing until the big dungeon at the end, which I chopped down considerably. I guess my advice for anyone running PF1 in 5e is to be very wary of a big complex with dozens of rooms. Doubly so if there are literally over 100 rooms. Ain't nobody got time for that.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9633309, member: 89601"] God, yes. This can be a big problem with PF 1e stuff (I don't know about 2e material). For example, the megadungeon that is the 5th module in the Curse of the Crimson Throne adventure path is much, much, much too big for 5e. I cut out all the sub-floors and it was still overwhelming. It took [I]months[/I]. In retrospect, I wish I'd cut about half of it. The rest of that adventure path was not so bad, and big stretches of it were fine as is, so it depends. When I ran Burnt Offerings (the first adventure in Rise of the Runelords) everything was smooth sailing until the big dungeon at the end, which I chopped down considerably. I guess my advice for anyone running PF1 in 5e is to be very wary of a big complex with dozens of rooms. Doubly so if there are literally over 100 rooms. Ain't nobody got time for that. [/QUOTE]
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What Paizo Adventures (Paths or otherwise) Have You Run in 5E
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