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What Paizo Adventures (Paths or otherwise) Have You Run in 5E
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<blockquote data-quote="Nightfly" data-source="post: 9635023" data-attributes="member: 89601"><p>When I ran Curse, this cropped up. One of my players was very disappointed that the motivating NPC died in session 2, since he'd based his entire character on his thirst for revenge. Too bad, because my favorite thing about that adventure is the way the characters are all thrown together for a common goal at the very start. So much cooler than "you all meet in a tavern". In retrospect, maybe I should have downplayed that NPC a little, or even told my players straight up that it was a device to bring them together as a party, not a long-term adventure arc. I dislike breaking the 4th wall that way but it's better than having the players feel cheated. </p><p></p><p>Indeed. If you get your players to care about Korvosa, it's just magical. </p><p></p><p>Yes, although I kept the BBEG's true nature hidden from my players until the very end of book one. It's easy to present her as young, timid, and overwhelmed. And the fact the people of Korvosa distrust her is frankly based on xenophobia and sexism, so my party viwed her as a sympathetic victim. They were shocked when she went full Mussolini at the end of the first adventure, which delighted me. And of course that made them hate her even more.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9635023, member: 89601"] When I ran Curse, this cropped up. One of my players was very disappointed that the motivating NPC died in session 2, since he'd based his entire character on his thirst for revenge. Too bad, because my favorite thing about that adventure is the way the characters are all thrown together for a common goal at the very start. So much cooler than "you all meet in a tavern". In retrospect, maybe I should have downplayed that NPC a little, or even told my players straight up that it was a device to bring them together as a party, not a long-term adventure arc. I dislike breaking the 4th wall that way but it's better than having the players feel cheated. Indeed. If you get your players to care about Korvosa, it's just magical. Yes, although I kept the BBEG's true nature hidden from my players until the very end of book one. It's easy to present her as young, timid, and overwhelmed. And the fact the people of Korvosa distrust her is frankly based on xenophobia and sexism, so my party viwed her as a sympathetic victim. They were shocked when she went full Mussolini at the end of the first adventure, which delighted me. And of course that made them hate her even more. [/QUOTE]
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