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General Tabletop Discussion
*TTRPGs General
What Part Of Game Preparation Do You Have The Most Trouble With?
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<blockquote data-quote="Leopold" data-source="post: 293879" data-attributes="member: 758"><p>I follow the old K.I.S.S principle:</p><p></p><p>Keep</p><p>It</p><p>Simple</p><p>Stupid</p><p></p><p></p><p></p><p>The bigger and broader the world becomes the more it can overwhelm a DM. I just keep the PC's in one part of the world and let them build in and around it. The more you tie a PC to an area the less likelier they are to roam about the world and cause the DM to build new cities, lands, and realms at the drop of a hat. The one thing I fear but am prepared for is "I don't like this country, let's go west till we find something" syndrome. Thank the almighty for random generators and the SAVE function.</p><p></p><p>Keep the cities easy to maintain and simple the ones that are not tied to the main plot, keep the ones that are with notes. Write stuff down and use the tools at hand to make your job easier. Ask the PC's when they are high enough level to build out their own fortresses and staff them. this frees you to concentrate on everything else and have the executive veto to approve or deny the people and construction.</p><p></p><p></p><p>Overall, I don't guide my PC's by the nose or hold their hand. I give them enough to do and enough things to keep them guessing and enough reason to stay in one place. The key is to keep everything controlable and simple for the DM.</p></blockquote><p></p>
[QUOTE="Leopold, post: 293879, member: 758"] I follow the old K.I.S.S principle: Keep It Simple Stupid The bigger and broader the world becomes the more it can overwhelm a DM. I just keep the PC's in one part of the world and let them build in and around it. The more you tie a PC to an area the less likelier they are to roam about the world and cause the DM to build new cities, lands, and realms at the drop of a hat. The one thing I fear but am prepared for is "I don't like this country, let's go west till we find something" syndrome. Thank the almighty for random generators and the SAVE function. Keep the cities easy to maintain and simple the ones that are not tied to the main plot, keep the ones that are with notes. Write stuff down and use the tools at hand to make your job easier. Ask the PC's when they are high enough level to build out their own fortresses and staff them. this frees you to concentrate on everything else and have the executive veto to approve or deny the people and construction. Overall, I don't guide my PC's by the nose or hold their hand. I give them enough to do and enough things to keep them guessing and enough reason to stay in one place. The key is to keep everything controlable and simple for the DM. [/QUOTE]
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What Part Of Game Preparation Do You Have The Most Trouble With?
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