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D&D Older Editions
What parts of 4E should I bring to 3.5?
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<blockquote data-quote="Achan hiArusa" data-source="post: 4463093" data-attributes="member: 2597"><p>I've run the solo rules in three different fights. The first was the LJ post labeled "the fun fight". I think I may have toned down the save bonuses to +2, you can check my math. But it ran really, really well. After fighting a boss in 4e, I think x5 hp works better in 3e. I had forgotten that players needed a light slashing or piercing weapon to cut out of the creatures belly.</p><p></p><p>In the fight I had a Barbarian, a Ranger, a Warlord, a Crusader, a Warlock, a Wizard, and a Modern day gunslinger (Fast/Gunslinger). APL was 7th. The barbarian and the Crusader took turns getting eaten by the Sea Serpent. The crusader was our main DPS character and he exploded out of the Serpent's stomach at one time. It had enough hit points to soak it and keep fighting.</p><p></p><p>The second fight was with a Gargantuan Spider Boss and it ran okay, but I discovered that two solo fights a session was a bit much.</p><p></p><p>The third fight was with a Bone Devil Solo with a dancing Cat O'Nine Tails which allowed me to prevent cheese on the part of the players (the paladin grappled the Devil so I let the whip dance on its own and linked its hp to the devil's but I made sure that it only attacked when the Devil could not). We had a Paladin, a wizard, a gunslinger, and another NPC paladin in the party. I did have a problem in that it couldn't hit the Paladin, but I used its summoning to summon some 1 hit point minions that self destructed for 2d6+6 damage and had it kill its own minions.</p><p></p><p>The best part I've seen is that the creature is beatable and the combats last long enough for everyone to be involved. And its near impossible for a DPS character to take it out in the first round.</p><p></p><p>Also I ran an elite with the first party with about 20 minions (it was a bandit party) and it ran okay, nothing remarkable about it, except they said the solo was tough. They liked being able to slash through the minions with ease.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4463093, member: 2597"] I've run the solo rules in three different fights. The first was the LJ post labeled "the fun fight". I think I may have toned down the save bonuses to +2, you can check my math. But it ran really, really well. After fighting a boss in 4e, I think x5 hp works better in 3e. I had forgotten that players needed a light slashing or piercing weapon to cut out of the creatures belly. In the fight I had a Barbarian, a Ranger, a Warlord, a Crusader, a Warlock, a Wizard, and a Modern day gunslinger (Fast/Gunslinger). APL was 7th. The barbarian and the Crusader took turns getting eaten by the Sea Serpent. The crusader was our main DPS character and he exploded out of the Serpent's stomach at one time. It had enough hit points to soak it and keep fighting. The second fight was with a Gargantuan Spider Boss and it ran okay, but I discovered that two solo fights a session was a bit much. The third fight was with a Bone Devil Solo with a dancing Cat O'Nine Tails which allowed me to prevent cheese on the part of the players (the paladin grappled the Devil so I let the whip dance on its own and linked its hp to the devil's but I made sure that it only attacked when the Devil could not). We had a Paladin, a wizard, a gunslinger, and another NPC paladin in the party. I did have a problem in that it couldn't hit the Paladin, but I used its summoning to summon some 1 hit point minions that self destructed for 2d6+6 damage and had it kill its own minions. The best part I've seen is that the creature is beatable and the combats last long enough for everyone to be involved. And its near impossible for a DPS character to take it out in the first round. Also I ran an elite with the first party with about 20 minions (it was a bandit party) and it ran okay, nothing remarkable about it, except they said the solo was tough. They liked being able to slash through the minions with ease. [/QUOTE]
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