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What PC does Huge DPS in your party ?
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<blockquote data-quote="DeanP" data-source="post: 6791149" data-attributes="member: 6681963"><p>I suppose the damage output of the Elf doesn't trouble me, as long as the other player characters are contributing as well. I run different sets of characters, and I've found that most of the players have figured out how to maximize their attack chance and damage output. There are a few who still struggle with it, so those players tend to look to support other characters through spells, bardic abilities and what not.</p><p></p><p>As for creating a challenge, I think the solution is mixing foes. I use to wonder about 4e encounters, they seemed so odd with a mix of monsters that I wondered why they were together? However, if you looked at the specific abilities and roles of the 4e monsters in the encounter, plus factored in the terrain/environmental conditions it all made sense, even if I didn't actually like the constructed encounter. I think DMs have to do things similar to 4e; creating encounters that forces the players to rely on each other, and not just play into the strengths of a single character in the group. For example, I run my campaigns in the World of Greyhawk. A good set of foes for the sharpshooter character would feature a wizard or sorcerer capable of casting windwall, in the company of monks capable of effectively deflecting arrows and adding in some humanoid mercenaries, for additional foot support, or a conjured opponent. In my chronicle, the Slavers of the Wild Coast and the Scarlet Brotherhood could muster the mix-force encounter to challenge this character and his group.</p></blockquote><p></p>
[QUOTE="DeanP, post: 6791149, member: 6681963"] I suppose the damage output of the Elf doesn't trouble me, as long as the other player characters are contributing as well. I run different sets of characters, and I've found that most of the players have figured out how to maximize their attack chance and damage output. There are a few who still struggle with it, so those players tend to look to support other characters through spells, bardic abilities and what not. As for creating a challenge, I think the solution is mixing foes. I use to wonder about 4e encounters, they seemed so odd with a mix of monsters that I wondered why they were together? However, if you looked at the specific abilities and roles of the 4e monsters in the encounter, plus factored in the terrain/environmental conditions it all made sense, even if I didn't actually like the constructed encounter. I think DMs have to do things similar to 4e; creating encounters that forces the players to rely on each other, and not just play into the strengths of a single character in the group. For example, I run my campaigns in the World of Greyhawk. A good set of foes for the sharpshooter character would feature a wizard or sorcerer capable of casting windwall, in the company of monks capable of effectively deflecting arrows and adding in some humanoid mercenaries, for additional foot support, or a conjured opponent. In my chronicle, the Slavers of the Wild Coast and the Scarlet Brotherhood could muster the mix-force encounter to challenge this character and his group. [/QUOTE]
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What PC does Huge DPS in your party ?
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