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What PC does Huge DPS in your party ?
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<blockquote data-quote="Remathilis" data-source="post: 6791312" data-attributes="member: 7635"><p>First off, an elf with a 20 Dex and only one ASI means you had to have rolled stats to achieve those numbers. Rolled stats are generally going to be better than point-buy stats and said elf is taking advantage of this. He's essentially getting a free +2 to hit/damage because he rolled an 18. Also, he only gets his SA on one attack per round. </p><p></p><p></p><p></p><p>THERE'S YOUR PROBLEM! He has the equivalent of two rare weapons in one; a +2 weapon and a "flame tongue". That is NOT a rare. The closest to this is actually the staff of Thunder and Lightning, which is a +2 that deals an extra 2d6 damage and is Very Rare. (And still doesn't compare because the bow is a ranged weapon which synergizes well.) Every other similar weapon (dragon slayers, giant banes, maces of disruption, frost brands, flame tongues) either add their damage conditionally (vs. a specific type of foe like dragons or undead) or have only a +1 or +0 to hit/damage. That bow is Very Rare, possibly Legendary, NOT Rare. </p><p></p><p></p><p></p><p>Elf Fighter(Champion): +1 Longbow. +11 to hit, 1d8+6 damage, two attacks ~ 10 damage per hit, or +6 to hit, 1d8+16 or 20 damage per hit. Built with Sharpshooter and 20 Dex. </p><p></p><p>Human Rogue(Assassin): +1 Rapier +9 to hit, 1d8+6 + 4d6 SA (24 damage per hit) 20 Dex, no feats. </p><p></p><p>Tiefling Warlock(Infernal): +1 Rod of the Pact Keeper +9 eldritch blast, 1d10+6 +1d6 hex each (15 damage per hit) 20 Cha, no feats, + Hex. </p><p></p><p>Half-orc Barbarian(Frenzied Berserker) +1 Greatsword +8 to hit, 2d6+7 damage (14 damage per hit) or 24 damage (+3 to hit) with GWM. 19 Str, Great Weapon Master. </p><p></p><p>So the Sample Fighter can do 40 damage per round if he hits twice and sharp shoots, or 80 if he action surges 1/rest. The Rogue delivers 24 damage with one hit if she hits. The Warlock can get 30 damage if both her beams hit, and the half-orc, if he frenzies, can get a whopping 72 points of damage per hit with GWM. (But suffers a level of exhaustion for doing so). Note, to get these insane totals, they need to expend a resource (save the rogue) so they can't do it EVERY round of EVERY combat, but they all have nova potential.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6791312, member: 7635"] First off, an elf with a 20 Dex and only one ASI means you had to have rolled stats to achieve those numbers. Rolled stats are generally going to be better than point-buy stats and said elf is taking advantage of this. He's essentially getting a free +2 to hit/damage because he rolled an 18. Also, he only gets his SA on one attack per round. THERE'S YOUR PROBLEM! He has the equivalent of two rare weapons in one; a +2 weapon and a "flame tongue". That is NOT a rare. The closest to this is actually the staff of Thunder and Lightning, which is a +2 that deals an extra 2d6 damage and is Very Rare. (And still doesn't compare because the bow is a ranged weapon which synergizes well.) Every other similar weapon (dragon slayers, giant banes, maces of disruption, frost brands, flame tongues) either add their damage conditionally (vs. a specific type of foe like dragons or undead) or have only a +1 or +0 to hit/damage. That bow is Very Rare, possibly Legendary, NOT Rare. Elf Fighter(Champion): +1 Longbow. +11 to hit, 1d8+6 damage, two attacks ~ 10 damage per hit, or +6 to hit, 1d8+16 or 20 damage per hit. Built with Sharpshooter and 20 Dex. Human Rogue(Assassin): +1 Rapier +9 to hit, 1d8+6 + 4d6 SA (24 damage per hit) 20 Dex, no feats. Tiefling Warlock(Infernal): +1 Rod of the Pact Keeper +9 eldritch blast, 1d10+6 +1d6 hex each (15 damage per hit) 20 Cha, no feats, + Hex. Half-orc Barbarian(Frenzied Berserker) +1 Greatsword +8 to hit, 2d6+7 damage (14 damage per hit) or 24 damage (+3 to hit) with GWM. 19 Str, Great Weapon Master. So the Sample Fighter can do 40 damage per round if he hits twice and sharp shoots, or 80 if he action surges 1/rest. The Rogue delivers 24 damage with one hit if she hits. The Warlock can get 30 damage if both her beams hit, and the half-orc, if he frenzies, can get a whopping 72 points of damage per hit with GWM. (But suffers a level of exhaustion for doing so). Note, to get these insane totals, they need to expend a resource (save the rogue) so they can't do it EVERY round of EVERY combat, but they all have nova potential. [/QUOTE]
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