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What PC/NPC races have you created or modified?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 146149" data-attributes="member: 710"><p>Currently, for a DragonStar based Campaign I might or might not ever start ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), I developed an alternate orc, and a "half orc template".</p><p></p><p>In this background, the orc are a spacefaring race that left their home regions due to some cosmic catastrophe. They were able to conquer several parts of the already existings space faring realms. The greatest losses were by the goblinoid and kobold realms. </p><p>The orcish tribes do not shine in space combat, but in melee combat. Their ships are mostly "enter"boats, so they can dock the enemies vessels or land on enemy planets, to kill - if neccessary - everybody. </p><p>One of their speciality is some kind of reprodcution mechanism, that allows them to combine the racial abilities of their "victims", and add the orcish abilities (that is why Half-Orc is a template.). These Half Orcs cannot produse own children, but they can be very well used in combat or diplomacy (more likely the first).</p><p>The Goblins were quite shockend when the orc were able to use the goblins typical numeral advantage against themselves.</p><p></p><p>Well, after a few dozens years, everything has calmed down. Within the Orcish tribes, a new leader occured. He was, unlike most orks, Lawful Neutral, and he follows a lawful neutral god, that seems to be unhappy with the things that happens in the past. (The stability of the region is not very strong). </p><p>At the same time, a new alien species - Fomorian - entered the known terretories and began a raid. But especially orcish tribes under the leadership of the LN orc hold them back...</p><p></p><p>Orc (Modified)</p><p>+2 Strength, +2 Con, -2 INT, -2 Wis (Strength is in DS not as important as usual, so this can be considered a fair trade)</p><p>Darkvision: 60 Feet</p><p>+2 racial bonus to Intimidate Checks</p><p>Favored Class: Barbarian</p><p></p><p>Half Orc Template</p><p>Add all Orc racial modifiers to the base creatures. Racial bonus and penalties do stack. (A Dwarf-Halforc would have a +4 Bonus to Constitution, a Elven-Halforc would have no bonus or penalty to Constitution)</p><p>If the base species does not own Darkvision, it gains Darkvision 60 Feet. </p><p>You gain a +4 (instead of the standard +2) bonus on Intimidate Checks against creatures of the same base species.</p><p>You add Barbarian as Favored Class to any Favored Classes the base species might already have. </p><p>ECL +1</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 146149, member: 710"] Currently, for a DragonStar based Campaign I might or might not ever start ( :) ), I developed an alternate orc, and a "half orc template". In this background, the orc are a spacefaring race that left their home regions due to some cosmic catastrophe. They were able to conquer several parts of the already existings space faring realms. The greatest losses were by the goblinoid and kobold realms. The orcish tribes do not shine in space combat, but in melee combat. Their ships are mostly "enter"boats, so they can dock the enemies vessels or land on enemy planets, to kill - if neccessary - everybody. One of their speciality is some kind of reprodcution mechanism, that allows them to combine the racial abilities of their "victims", and add the orcish abilities (that is why Half-Orc is a template.). These Half Orcs cannot produse own children, but they can be very well used in combat or diplomacy (more likely the first). The Goblins were quite shockend when the orc were able to use the goblins typical numeral advantage against themselves. Well, after a few dozens years, everything has calmed down. Within the Orcish tribes, a new leader occured. He was, unlike most orks, Lawful Neutral, and he follows a lawful neutral god, that seems to be unhappy with the things that happens in the past. (The stability of the region is not very strong). At the same time, a new alien species - Fomorian - entered the known terretories and began a raid. But especially orcish tribes under the leadership of the LN orc hold them back... Orc (Modified) +2 Strength, +2 Con, -2 INT, -2 Wis (Strength is in DS not as important as usual, so this can be considered a fair trade) Darkvision: 60 Feet +2 racial bonus to Intimidate Checks Favored Class: Barbarian Half Orc Template Add all Orc racial modifiers to the base creatures. Racial bonus and penalties do stack. (A Dwarf-Halforc would have a +4 Bonus to Constitution, a Elven-Halforc would have no bonus or penalty to Constitution) If the base species does not own Darkvision, it gains Darkvision 60 Feet. You gain a +4 (instead of the standard +2) bonus on Intimidate Checks against creatures of the same base species. You add Barbarian as Favored Class to any Favored Classes the base species might already have. ECL +1 Mustrum Ridcully [/QUOTE]
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