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What PC/NPC races have you created or modified?
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<blockquote data-quote="Benben" data-source="post: 146193" data-attributes="member: 110"><p><strong>So many changes</strong></p><p></p><p>My Orc (spelled orks in my world) are a nomadic race, who are masters of mounted combat. They're currently being integrated with another nomadic people, and will eventually die out into a standard half-orc race.</p><p></p><p>My dwarves are forced monotheists who have lost of their cultural attack and defense bonuses gainst humanoids, they now have bonuses against trolls. </p><p></p><p>I have a culture of elves, who have favoured class bard. They're Spartan warriors, Athenian thinkers, and Saphic poets. They are also anti-theistic. </p><p></p><p>Gnomes in my game world, are the cultural and spiritual center of my European culture equivalent. They created the main faith of the Heartlands and spread it to the humans, and later the elves. They have access to a special base class which is an intelligence based divine caster.</p><p></p><p>My halflings are wuxia inspired Taoist mobsters. They're strict vegetarians (you are what you eat), but their funerary rites include cannibalism. Their favoured class is monk.</p><p></p><p>I have a race of lizardfolk who have been modified to a ECL +0 race. The player who wanted this race was inspired by Crocodile Hunter. They are much more barbaric than standard lizardfolk, and less iguana, and more crocodile in phenotype.</p><p></p><p>I have a race of Thai inspired yuan-ti. They're an old psionic empire, that's fallen ... or perhaps moved into the astral realms.</p><p></p><p>My thri-kreen are a NPC race, of powerful psionicists. They're influenced by Australian Aboriginal mythologies, and the Buggers from Ender novels by Orson Scott Card.</p><p></p><p>Oh I neartly forgot the trollkin, which were taken from the old 2nd ed Viking historical guide.</p></blockquote><p></p>
[QUOTE="Benben, post: 146193, member: 110"] [b]So many changes[/b] My Orc (spelled orks in my world) are a nomadic race, who are masters of mounted combat. They're currently being integrated with another nomadic people, and will eventually die out into a standard half-orc race. My dwarves are forced monotheists who have lost of their cultural attack and defense bonuses gainst humanoids, they now have bonuses against trolls. I have a culture of elves, who have favoured class bard. They're Spartan warriors, Athenian thinkers, and Saphic poets. They are also anti-theistic. Gnomes in my game world, are the cultural and spiritual center of my European culture equivalent. They created the main faith of the Heartlands and spread it to the humans, and later the elves. They have access to a special base class which is an intelligence based divine caster. My halflings are wuxia inspired Taoist mobsters. They're strict vegetarians (you are what you eat), but their funerary rites include cannibalism. Their favoured class is monk. I have a race of lizardfolk who have been modified to a ECL +0 race. The player who wanted this race was inspired by Crocodile Hunter. They are much more barbaric than standard lizardfolk, and less iguana, and more crocodile in phenotype. I have a race of Thai inspired yuan-ti. They're an old psionic empire, that's fallen ... or perhaps moved into the astral realms. My thri-kreen are a NPC race, of powerful psionicists. They're influenced by Australian Aboriginal mythologies, and the Buggers from Ender novels by Orson Scott Card. Oh I neartly forgot the trollkin, which were taken from the old 2nd ed Viking historical guide. [/QUOTE]
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