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What PC/NPC races have you created or modified?
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<blockquote data-quote="bwgwl" data-source="post: 146401" data-attributes="member: 3876"><p>hey!</p><p></p><p>i've actually just started a thread in the house rules forum asking for some input on the new/modified races for my upcoming campaign world.</p><p></p><p>let's see if i can get the url right...</p><p></p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=9894" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=9894</a></p><p></p><p>in brief:</p><p></p><p>dwarves in this world have a Dex penalty instead of a Cha penalty, get a +1 natural armor bonus instead of a dodge bonus vs giants, and get their racial attack bonus against giants instead of goblinoids.</p><p></p><p>goblins are like PHB halflings stat-wise, except they get a -2 Wis penalty in addition to the Str penalty and only a bonus to Fort saves instead of to all three. they also lose the bonus to fear saves, but gain low-light vision, 30-ft. base speed, and a bonus to Spot checks.</p><p></p><p>hobgoblins are people with a mixture of human and goblinoid blood. they always get a -2 Wis, but can choose either a +2 Dex or +2 Con depending on their goblinoid heritage. they get low-light vision and the extra skill point thing of humans.</p><p></p><p>i don't have the "flavor text" written out in that thread, though. basically, dwarves are basically identical flavor-wise with the PHB version and goblins are very similar in culture to the PHB halfling.</p><p></p><p>here's the flavor text for hobgoblins.</p><p></p><p>Carrying a mixture of human and goblinoid (goblin or troll) blood <em>(note: trolls in this world are just Large-size goblinoids, not like the MM troll)</em>, hobgoblins possess the best and the worst features of both their heritages. From their goblinoid blood, hobgoblins inherit their hardiness and cunning, while they inherit their versatility and ambition from their human blood. In some human societies, hobgoblins are seen as second-class citizens and forced to remain at the bottom of the social ladder. In other human cultures, ones that have had more extensive contact with civilized goblinoids, hobgoblins can be found even among the nobility and suffer little or no stigma. In goblinoid societies, hobgoblins often end up in charge due to their human-like dynamism and ambitious personalities.</p><p></p><p><strong>Personality:</strong> Hobgoblins are a middle ground between the goblinoids and humans. Some hobgoblins lean more toward one side than the other, but all hobgoblins display characteristics of both.</p><p></p><p><strong>Physical Description:</strong> Hobgoblins look much like goblins or trolls, but are human-sized. Their coloration usually mirrors that of their goblinoid side, but their facial features have an unmistakeable human cast that is not seen in the other pure-blood goblinoids. Unlike full-blooded goblinoids, some male hobgoblins are capable of growing facial hair.</p><p></p><p>Hobgoblins are not uniform in appearance. Since anyone with a mixture of goblinoid and human blood is a "hobgoblin," there are as many different kinds of hobgoblins are there are ways of mixing the three races. For example, someone who is 1/2-goblin and 1/2-human is a hobgoblin, but so is someone who is 1/4-human, 1/4-goblin, and 1/2-troll, as is someone who is 3/4-human and only 1/4-goblin.</p><p></p><p><strong>Relations:</strong> Hobgoblins usually get along well with just about everyone. Most human cultures at least tolerate the presence of hobgoblins, and many openly accept them. In many goblinoid societies, the hobgoblins are the leaders and the other goblinoids defer to them.</p><p></p><p><strong>Alignment:</strong> Like humans, hobgoblins do not tend toward any specific alignment, not even neutrality. Hobgoblins are as diverse in their beliefs as humans.</p><p></p><p><strong>Hobgoblin Lands:</strong> There are a handful of realms that are controlled or dominated by hobgoblins. But for the most part, hobgoblins live side-by-side with their goblinoid or human neighbors.</p><p></p><p><strong>Religion:</strong> Hobgoblins are as varied in their religious preferences as humans. Many civilized hobgoblins follow the path of Satet <em>(note: Satet is an Islam-inspired monotheistic religion that is the dominant belief of this world)</em>, but "wild" nomadic hobgoblins may revere any or all of the three gods.</p><p></p><p><strong>Adventurers:</strong> In human lands, hobgoblins are often warriors. Mercenary or bodyguard hobgoblins are especially common. However, it is not unexpected to see hobgoblin wizards, rogues, or even priests. In lands dominated by goblinoids, hobgoblins are generally the ruling class and thus sometimes turn to adventuring as a way of amassing wealth, power, and prestige.</p><p></p><p>these are the only "civilized" races of this world.</p><p></p><p>one thing i plan to work on in the future is to make templates out of aasimars, tieflings, and genasi, with the idea (like Mustrum_Ridcully in his Dragonstar campaign with half-orcs) that they can breed with any race. so i could have aasimar dwarves or genasi goblins if i wanted to, without having to come up with a different stat block or "race" for each permutation.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 146401, member: 3876"] hey! i've actually just started a thread in the house rules forum asking for some input on the new/modified races for my upcoming campaign world. let's see if i can get the url right... [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=9894[/url] in brief: dwarves in this world have a Dex penalty instead of a Cha penalty, get a +1 natural armor bonus instead of a dodge bonus vs giants, and get their racial attack bonus against giants instead of goblinoids. goblins are like PHB halflings stat-wise, except they get a -2 Wis penalty in addition to the Str penalty and only a bonus to Fort saves instead of to all three. they also lose the bonus to fear saves, but gain low-light vision, 30-ft. base speed, and a bonus to Spot checks. hobgoblins are people with a mixture of human and goblinoid blood. they always get a -2 Wis, but can choose either a +2 Dex or +2 Con depending on their goblinoid heritage. they get low-light vision and the extra skill point thing of humans. i don't have the "flavor text" written out in that thread, though. basically, dwarves are basically identical flavor-wise with the PHB version and goblins are very similar in culture to the PHB halfling. here's the flavor text for hobgoblins. Carrying a mixture of human and goblinoid (goblin or troll) blood [i](note: trolls in this world are just Large-size goblinoids, not like the MM troll)[/i], hobgoblins possess the best and the worst features of both their heritages. From their goblinoid blood, hobgoblins inherit their hardiness and cunning, while they inherit their versatility and ambition from their human blood. In some human societies, hobgoblins are seen as second-class citizens and forced to remain at the bottom of the social ladder. In other human cultures, ones that have had more extensive contact with civilized goblinoids, hobgoblins can be found even among the nobility and suffer little or no stigma. In goblinoid societies, hobgoblins often end up in charge due to their human-like dynamism and ambitious personalities. [b]Personality:[/b] Hobgoblins are a middle ground between the goblinoids and humans. Some hobgoblins lean more toward one side than the other, but all hobgoblins display characteristics of both. [b]Physical Description:[/b] Hobgoblins look much like goblins or trolls, but are human-sized. Their coloration usually mirrors that of their goblinoid side, but their facial features have an unmistakeable human cast that is not seen in the other pure-blood goblinoids. Unlike full-blooded goblinoids, some male hobgoblins are capable of growing facial hair. Hobgoblins are not uniform in appearance. Since anyone with a mixture of goblinoid and human blood is a "hobgoblin," there are as many different kinds of hobgoblins are there are ways of mixing the three races. For example, someone who is 1/2-goblin and 1/2-human is a hobgoblin, but so is someone who is 1/4-human, 1/4-goblin, and 1/2-troll, as is someone who is 3/4-human and only 1/4-goblin. [b]Relations:[/b] Hobgoblins usually get along well with just about everyone. Most human cultures at least tolerate the presence of hobgoblins, and many openly accept them. In many goblinoid societies, the hobgoblins are the leaders and the other goblinoids defer to them. [b]Alignment:[/b] Like humans, hobgoblins do not tend toward any specific alignment, not even neutrality. Hobgoblins are as diverse in their beliefs as humans. [b]Hobgoblin Lands:[/b] There are a handful of realms that are controlled or dominated by hobgoblins. But for the most part, hobgoblins live side-by-side with their goblinoid or human neighbors. [b]Religion:[/b] Hobgoblins are as varied in their religious preferences as humans. Many civilized hobgoblins follow the path of Satet [i](note: Satet is an Islam-inspired monotheistic religion that is the dominant belief of this world)[/i], but "wild" nomadic hobgoblins may revere any or all of the three gods. [b]Adventurers:[/b] In human lands, hobgoblins are often warriors. Mercenary or bodyguard hobgoblins are especially common. However, it is not unexpected to see hobgoblin wizards, rogues, or even priests. In lands dominated by goblinoids, hobgoblins are generally the ruling class and thus sometimes turn to adventuring as a way of amassing wealth, power, and prestige. these are the only "civilized" races of this world. one thing i plan to work on in the future is to make templates out of aasimars, tieflings, and genasi, with the idea (like Mustrum_Ridcully in his Dragonstar campaign with half-orcs) that they can breed with any race. so i could have aasimar dwarves or genasi goblins if i wanted to, without having to come up with a different stat block or "race" for each permutation. [/QUOTE]
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