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General Tabletop Discussion
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What PDFs have you bought that revolutionized you D20 Modern Game
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2002391" data-attributes="member: 12332"><p>I'm a pretty big fan of the RoninArts and RPGObjects work, m'self. I've also chatted with the RPGO folks online a few times, and I like to buy product from folks I know. I'm from the south and we're folksy like that, I guess.</p><p></p><p>But, base-line, RPGO puts out some goooooood stuff. One of my favorite, if short-lived, games was a Modern game using Blood And Vigilance. (It also used the Call of Cthulhu d20 book ... which was one of the best parts. By playing with a base d20 game I could bring OTHER material in.) </p><p></p><p>I've got Blood and Circuits, and have used it for quite a few Modern games. I'm currently not running any Modern games ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) but have used it to design computers for a Dark*Matter d20 game. I also used it not too long ago to help design a MAGIC system based entirely on crafting magical items.</p><p></p><p>I've bought half a dozen RA pdfs on Occult and odd stuff ... 101 Occult Tomes, Occult Rumors, stuff like that. They're odd little products but quite fun, really. I recently bought 12 Trade Goods for a fantasy game where the players are the crew of a flying trade ship, so they'd have tradegoods for downtime. (Unfortunately it was a little too D&D-centric and 80% of the goods have something to do with Elves, Gnomes, Halfings, Dwarves and Druids, and mine is a Grim Tales humanocentric game). Even so, I'm not disappointed by the purchase, as with a touch of rewriting (I.E. removing the word "elf") they work well for me in my game.</p><p></p><p>As far as "Essential" goes. The Modern Player Companions from The Game Mechanics work well and are very well designed. Anything from RPGObjects, I'd say. I own Blood and Relics, Blood and Circuits, Blood and Vigilance, Blood and Space 2, and can suggest Blood and Guts sight-unseen because of some of the carry-over to Blood and Space 2 I'm aware of. I'm CONTEMPLATING getting Blood and Fists products to run a "buddy cop drama" game. And everybody knows, in cop movies you have to totally kick the crap out of everybody before and after you shoot them, so I'll need more martial arts rules to capture the flavor.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2002391, member: 12332"] I'm a pretty big fan of the RoninArts and RPGObjects work, m'self. I've also chatted with the RPGO folks online a few times, and I like to buy product from folks I know. I'm from the south and we're folksy like that, I guess. But, base-line, RPGO puts out some goooooood stuff. One of my favorite, if short-lived, games was a Modern game using Blood And Vigilance. (It also used the Call of Cthulhu d20 book ... which was one of the best parts. By playing with a base d20 game I could bring OTHER material in.) I've got Blood and Circuits, and have used it for quite a few Modern games. I'm currently not running any Modern games ( :( ) but have used it to design computers for a Dark*Matter d20 game. I also used it not too long ago to help design a MAGIC system based entirely on crafting magical items. I've bought half a dozen RA pdfs on Occult and odd stuff ... 101 Occult Tomes, Occult Rumors, stuff like that. They're odd little products but quite fun, really. I recently bought 12 Trade Goods for a fantasy game where the players are the crew of a flying trade ship, so they'd have tradegoods for downtime. (Unfortunately it was a little too D&D-centric and 80% of the goods have something to do with Elves, Gnomes, Halfings, Dwarves and Druids, and mine is a Grim Tales humanocentric game). Even so, I'm not disappointed by the purchase, as with a touch of rewriting (I.E. removing the word "elf") they work well for me in my game. As far as "Essential" goes. The Modern Player Companions from The Game Mechanics work well and are very well designed. Anything from RPGObjects, I'd say. I own Blood and Relics, Blood and Circuits, Blood and Vigilance, Blood and Space 2, and can suggest Blood and Guts sight-unseen because of some of the carry-over to Blood and Space 2 I'm aware of. I'm CONTEMPLATING getting Blood and Fists products to run a "buddy cop drama" game. And everybody knows, in cop movies you have to totally kick the crap out of everybody before and after you shoot them, so I'll need more martial arts rules to capture the flavor. --fje [/QUOTE]
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